-rigidbody method for moving objects in unity

Source: Internet
Author: User

After you add a rigid rigidbody component to a game object, you can implement the displacement by setting the velocity and calling the Addforce method.

First you need to get the Rigidbody component in the Start method

Rigid = getcomponent<rigidbody> ();

1. Velocity

float Input_h = Input.getaxisraw ("horizontal"), float input_v = Input.getaxisraw ("Vertical"); Vector3 v = new Vector3 (input_h, 0, input_v); v = v.normalized;v = v * speed;rigid.velocity = v;

2. Addforce gives the object a force, the object begins to move, such as firing bullets, golf balls, rocket launches

Rigid. Addforce (Transform.forward*thrust, Forcemode.impulse);

The above code is located in Fixedupdate

-rigidbody method for moving objects in unity

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