2d convex hull Graham algorithm

Source: Internet
Author: User


If there are no more than three points


Python:

import mathclass Point( object ):    def __init__( self, x, y ):        self.x = x        self.y = y    def __cmp__( self, other ):        if self.y < other.y:            return -1        elif self.y == other.y:            if self.x < other.x:                return -1            elif self.x == other.x:                return 0            else:                return 1        else:            return 1    def __repr__( self ):        return "(X: {x}, Y:{y})".format( x = self.x, y = self.y )        @staticmethod    def distance( p1, p2 ):        return math.sqrt( ( p1.x - p2.x ) * ( p1.x - p2.x ) +                           ( p1.y - p2.y ) * ( p1.y - p2.y ) )    @staticmethod    def crossMultiply( p1, p2, p3 ):        return ( p2.x - p1.x ) * ( p3.y - p1.y ) -                ( p2.y - p1.y ) * ( p3.x - p1.x )    points  = []results = []    def graham():    def find_start_point():        res = Point( float( 'inf' ), float( 'inf' ) )        for p in points:            if res > p:                res = p        return res    def _cmp( p1, p2 ):        m = Point.crossMultiply( start_point, p1, p2 )        if m < 0:            return 1        elif m == 0 and              Point.distance( start_point, p1 ) < Point.distance( start_point, p2 ):            return 1        else:            return -1              global points, results        start_point = find_start_point()    points.remove( start_point )    points = sorted( points, _cmp )    results.extend( [start_point, points.pop( 0 ), points.pop( 0 )] )        for p in points:        while ( Point.crossMultiply( results[-2], results[-1], p ) ) <= 0:            results.pop()        results.append( p )    return results    if __name__ == "__main__":        points.extend( [ Point( 30, 30 ),                     Point( 50, 60 ),                     Point( 60, 20 ),                     Point( 70, 45 ),                     Point( 86, 39 ),                     Point( 112, 60 ),                     Point( 200, 113 ),                     Point( 250, 50 ),                     Point( 300, 200 ),                     Point( 130, 240 ),                     Point( 76, 150 ),                     Point( 47, 76 ),                     Point( 36, 40 ),                     Point( 33, 35 ) ] )    res = graham()    print res    


CPP:

#include <iostream>#include <cmath>#include <deque>#include <algorithm>using namespace std;class Point{    public:        Point( double x, double y )        {            this->x = x;            this->y = y;        }        Point( const Point& other )        {            this->x = other.x;            this->y = other.y;        }        bool operator < ( const Point& other ) const        {            if( this->y < other.y )                return true;            else if( this->y == other.y )            {                if( this->x < other.x )                    return true;                else                    return false;            }            else                return false;        }        bool operator == ( const Point& other ) const        {            return ( this->x == other.x ) && ( this->y == other.y );        }        friend ostream& operator << ( ostream& os, const Point& p )        {            os << "( X: " << p.x << ", " << "Y: " << p.y << " )" << endl;            return os;        }        double x;        double y;};Point start_point( 1 << 30, 1 << 30 );deque< Point > points;deque< Point > result;double dist( const Point& p1, const Point& p2 ){    return sqrt( ( p1.x - p2.x ) * ( p1.x - p2.x ) + ( p1.y - p2.y ) * ( p1.y - p2.y ) );}double crossMultiply( const Point& p1, const Point& p2, const Point& p3 ){    return ( ( p2.x - p1.x ) * ( p3.y - p1.y ) - ( p2.y - p1.y ) * ( p3.x - p1.x ) );}bool cmp( const Point& p1, const Point& p2 ){    double m = crossMultiply( start_point, p1, p2 );    if( m < 0 )        return false;    else if( m == 0 && ( dist( start_point, p1 ) < dist( start_point, p2 ) ) )        return false;    else        return true;}void graham(){    for( int i = 0; i < points.size(); ++i )        if( points[i] < start_point )            start_point = points[i];    for( deque< Point >::iterator iter = points.begin(); iter != points.end(); ++iter )    {        if( *iter == start_point )        {            points.erase( iter );            break;        }    }    sort( points.begin(), points.end(), cmp );    result.push_back( start_point );    result.push_back( points.front() );    points.pop_front();    result.push_back( points.front() );    points.pop_front();    for( int i = 0; i < points.size(); ++i )    {        while( crossMultiply( result[result.size() - 2], result[result.size() - 1], points[i] ) <= 0 )            result.pop_back();        result.push_back( points[i] );    }}int main(){    points.push_back( Point( 30, 30 ) );    points.push_back( Point( 50, 60 ) );    points.push_back( Point( 60, 20 ) );    points.push_back( Point( 70, 45 ) );    points.push_back( Point( 86, 39 ) );    points.push_back( Point( 112, 60 ) );    points.push_back( Point( 200, 113 ) );    points.push_back( Point( 250, 50 ) );    points.push_back( Point( 300, 200 ) );    points.push_back( Point( 130, 240 ) );    points.push_back( Point( 76, 150 ) );    points.push_back( Point( 47, 76 ) );    points.push_back( Point( 36, 40 ) );    points.push_back( Point( 33, 35 ) );    graham();    for( int i = 0; i < result.size(); ++i ){        cout << result[i];    }        return 0;}


Free Pascal:

program Graham;type  TPoint = record    x : extended;    y : extended;  end;var  points : array[1..10000] of TPoint;  result : array[1..10000] of TPoint;  top : Integer;  points_num : Integer;  i : Integer;procedure Swap( var a, b : TPoint ); inline;var  temp : TPoint;begin  temp := a;  a := b;  b := temp;end;procedure Init; inline;var  i : Integer;begin  readln( points_num );  for i := 1 to points_num do  begin    with points[i] do    begin      readln( x, y );    end  end;  for i := 1 to points_num do  begin    if ( points[i].y < points[1].y ) or       ( points[i].y = points[1].y ) and       ( points[i].x < points[1].x ) then    begin      Swap( points[1], points[i] );    end  end;end;function CrossMultiply( p1, p2, p3 : TPoint ) : extended; inline;begin  exit( ( p1.x - p3.x ) * ( p2.y - p3.y ) - ( p2.x - p3.x ) * ( p1.y - p3.y ) );end;function Distance( p1, p2 : TPoint ) : extended; inline;begin  exit( sqrt( ( p1.x - p2.x ) * ( p1.x - p2.x ) + ( p1.y - p2.y ) * ( p1.y - p2.y ) ) );end;procedure Sort( x, y : longint ); inline;var  xx, yy : longint;  mid, temp : TPoint;begin  xx := x;  yy := y;  mid := points[ ( xx + yy ) shr 1];  repeat    while ( CrossMultiply( points[xx], mid, points[1] ) > 0 ) or          ( CrossMultiply( points[xx], mid, points[1] ) = 0 ) and          ( Distance( points[xx], points[1] ) < Distance( mid, points[1] ) ) do    begin      Inc( xx );    end;    while ( CrossMultiply( points[yy], mid, points[1] ) < 0 ) or          ( CrossMultiply( points[yy], mid, points[1] ) = 0 ) and          ( Distance( points[yy], points[1] ) > Distance( mid, points[1] ) ) do    begin      Dec( yy );    end;    if xx <= yy then    begin      Swap( points[xx], points[yy] );      Inc( xx );      Dec( yy );    end;  until xx > yy;  if yy > x then Sort( x, yy );  if xx < y then Sort( xx, y );end;procedure Push( i : longint ); inline;begin  inc( top );  result[top] := points[i];end;procedure Graham; inline;var  i : Integer;begin  Sort( 2, points_num );  top := 0;  Push( 1 );  Push( 2 );  for i := 3 to points_num do  begin    while ( top > 1 ) and          ( CrossMultiply( points[i], result[top], result[top - 1] ) >= 0 ) do    begin      dec( top );    end;    push( i );  end;end;begin  Init;  Graham;  for i := 1 to top do  begin    writeln( result[i].x, result[i].y );  end;  readln;end.

Still worse than scheme, Ada, and SML versions .... Do I have obsessive-compulsive disorder ....

No, there is also a JS anime version ~

2d convex hull Graham algorithm

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