3dmax particle system to create three-dimensional animation: arrow hit the sky

Source: Internet
Author: User

Creative thinking: In 3D Studio Max's Third-party plug-in, Afterburn is a professional module for making flame smoke. But in fact, the particle system in 3Ds Max itself can be made to make a more ideal pyrotechnic effect. The fireworks in this example do not use any third-party plug-ins to produce the pyrotechnic effects of the "Divine Arrow" (The second F-type rocket, which carries God six).

Production steps:

1, the production of rockets

From the Internet can find the Long March second F-type rockets pictures, according to its side map with Photoshop to create a simple arrow considerate diagram, as shown in Figure 1;

Fig. 1 Map of the arrow on the right by reference to a rocket image on the web

Enter 3D Studio MAX, click Create/Graph/line, draw the side profile of the arrow body with reference to the arrow thoughtfulness figure, as shown in Figure 2;

Fig. 2 Silhouette of hand-painted arrows

Enter the Modify panel, add lathe (turning) command, rotate the line into an arrow, and the result is shown in Figure 3.

Figure 3 Rotating the arrow body with the turning command

Add the arrow thoughtfulness diagram, the same as the production of booster and nozzle, the results shown in Figure 4;

Fig. 4 Completed rocket styling

2, the production of smoke

Click Create/geometry/particle system/Super jet, create a Super gun, command for "smoke"; the parameters are shown in Figure 5;

Fig. 5 Parameters of smoke

The parameters of the graph are only for reference, the different scene parameters are different, so it needs to be adjusted repeatedly to get more satisfactory results.

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