3DMAX to create a game character Sumo E. Honda

Source: Internet
Author: User

We have played Street Fighter fighting game, I believe that many people have also been to play in the arcade, Captom this classic fighting game is accompanied by our growing up, of course, her 12 characters in the setting also left a deep impression on us.

Branch boss has been dragged me to write tutorials, can be seen well-intentioned, I dragged so long also really embarrassed. Writing this tutorial is also want to share with you some experience, give some help to new people, the deficiencies also please accept all inclusive. There are many beautiful people and monsters in the Forum tutorial, today I write a different bar, I chose 12 of the sumo, a fat man, hehe. Our role in the production model before the general best to have the original picture set, I found a street Fighter Honda sketch as the original picture reference. Most of the tutorials or books are mainly about the technical part of the low-mold role. But in this tutorial, the focus is on how the persona feels.

Figure 1

The original picture and the game is a little taller and more powerful. When we make models, we need to hold on to his image features. such as the T-shaped feeling of his face, the characteristics of chin, the high cheekbones and so on are the characteristics of the strong man, in the study of his structure at the same time we have to admire the captom design of such a distinctive character. At the same time thinking that most of our domestic game role settings are often only rely on equipment, height and other differences to distinguish between the role of race. Well, first of all, build your head:

Figure 2

We should pay attention to this character when we make the model, the eyebrow bone is very high, the corner of the eye is hanged, the mouth is also slightly drooping. That is a very dignified appearance, to grasp his demeanor, preferably in the early model on the embodiment. A lot of friends who have just entered the game circle will hear such a word. Three-point model seven-point map, admittedly for the low model many details are not able to rely on models to reflect, but I still want to emphasize the importance of the model, you must build your model, do not worry about UV.

Then we continue to make the upper body, I was a little bit out of the face, because I think for the low touch, once in the mind of the model after a large understanding of this approach will improve a lot of efficiency, of course, I also have several anatomical books next to reference.

Figure 3

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