A complete example of a greedy snake web game implemented by native js

Source: Internet
Author: User

A complete example of a greedy snake web game implemented by native js

This article provides an example of a snake web game implemented by native js. Share it with you for your reference. The specific implementation method is as follows:

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<Html>

<Head>

<Meta http-equiv = "Content-Type" content = "text/html; charset = UTF-8"/>

<Title> a browser game written by native js </title>

</Head>

<Body>

</Body>

<Script>

Star = {

Init: function (){

Var bigDiv = this. appendEle (this. addStyle (this. creatEle (),

{W: '000000', h: '000000', p: 'absolute ', t: 10, l: 900 }));

For (var I = 0; I <600/30; I ++ ){

Star. data. arrayAll [I] = [];

For (var j = 0; j <900/30; j ++ ){

Div = this. addStyle (this. creatEle (), {w :(! + [1,]? 30: 28), h :(! + [1,]? 30: 28), f: 'left', border: '1px solid #666 '});

Div. setAttribute ('number', I * 30 + j)

This. appendEle (div, bigDiv)

Star. data. arrayAll [I] [j] = div;

}

}

BigDiv = this. appendEle (this. addStyle (this. creatEle (),

{W: '000000', h: '000000', p: 'absolute ', t: 10, l: 900 }));

This. pushEleInSelect (Star. data. arrayAll [9] [15], Star. data. arrayAll [9] [14], Star. data. arrayAll [9] [13])

This. keyBoard. apply (this, arguments );

This. appearPoint ();

This. leftGo ();

},

AppearPoint: function (){

Var arrayIn = [];

Var number;

For (var I = 0; I <600; I ++ ){

If (! This. hasInArray (Star. data. arrayAll [parseInt (I/30)] [I % 30]. getAttribute ('number'), Star. data. arraySelect )){

ArrayIn. push (Star. data. arrayAll [I])

}

}

Star. data. foodNumber = number = parseInt (Math. random () * arrayIn. length );

This. giveColor (number)

},

GiveColor: function (number ){

Var div = Star. data. arrayAll [parseInt (number/30)] [number % 30];

Star. timeInterval. timeB = setInterval (function (){

If (div. className = 'shanghai '){

Div. className =''

Div. style. backgroundColor = '# fff'

}

Else {

Div. className = 'shanshuo ';

Div. style. backgroundColor = '# f00'

}

}, 500)

},

DisappearColor: function (){

ClearInterval (Star. timeInterval. timeB );

Star. data. arrayAll [parseInt (Star. data. foodNumber/30)] [Star. data. foodNumber % 30]. style. backgroundColor = '# f00 ';

},

HasInArray: function (number, array ){

For (var I in array ){

If (array [I] instanceof Array ){

If (this. hasInArray (number, array [I]) {

Return true;

}

}

If (array [I]. getAttribute & array [I]. getAttribute ('number') = number) return true;

}

Return false;

},

KeyBoard: function (){

Var self = this;

Document. onkeydown = function (e ){

E = e? E: window. event;

Switch (e. keyCode ){

Case 37: if (Star. keycode = 37 | Star. keycode = 39) {return ;}; self. leftGo (); break;

Case 38: if (Star. keycode = 38 | Star. keycode = 40) {return ;}; self. upGo (); break;

Case 39: if (Star. keycode = 37 | Star. keycode = 39) {return ;}; self. rightGo (); break;

Case 40: if (Star. keycode = 38 | Star. keycode = 40) {return ;}; self. downGo (); break;

}

}

},

LeftGo: function (){

Var div, number, self = this;

Star. keycode = 37;

ClearInterval (Star. timeInterval. timeA)

Star. timeInterval. timeA = setInterval (function (){

Number = Star. data. arraySelect [0]. getAttribute ('number ');

If (number % 30 <= 0 | self. hasInArray (number-1, Star. data. arraySelect )){

Self. guanle ();

}

Else {

If (Star. data. foodNumber = number-1 ){

Self. pushEleInSelect (Star. data. arrayAll [parseInt (Star. data. foodNumber/30)] [Star. data. foodNumber % 30]);

Self. disappearColor ();

Self. appearPoint ();

}

Else {

Div = Star. data. arraySelect. pop ();

Div. style. background = '# fff ';

Self. pushEleInSelect (Star. data. arrayAll [parseInt (number/30)] [number % 30-1]);

}

}

}, Star. timeInterval. speed)

},

UpGo: function (){

Var div, number, self = this;

Star. keycode = 38;

ClearInterval (Star. timeInterval. timeA)

Star. timeInterval. timeA = setInterval (function (){

Number = parseInt (Star. data. arraySelect [0]. getAttribute ('number '));

If (parseInt (number/30) <= 0 | self. hasInArray (number-30, Star. data. arraySelect )){

Self. guanle ();

}

Else {

If (Star. data. foodNumber = number-30 ){

Self. pushEleInSelect (Star. data. arrayAll [parseInt (Star. data. foodNumber/30)] [Star. data. foodNumber % 30]);

Self. disappearColor ();

Self. appearPoint ();

}

Else {

Div = Star. data. arraySelect. pop ();

Div. style. background = '# fff ';

Self. pushEleInSelect (Star. data. arrayAll [parseInt (number/30)-1] [number % 30]);

}

}

}, Star. timeInterval. speed)

},

RightGo: function (){

Var div, number, self = this;

Star. keycode = 39;

ClearInterval (Star. timeInterval. timeA)

Star. timeInterval. timeA = setInterval (function (){

Number = parseInt (Star. data. arraySelect [0]. getAttribute ('number '));

If (parseInt (number % 30)> = 29 | self. hasInArray (number + 1, Star. data. arraySelect )){

Self. guanle ();

}

Else {

If (Star. data. foodNumber = number + 1 ){

Self. pushEleInSelect (Star. data. arrayAll [parseInt (Star. data. foodNumber/30)] [Star. data. foodNumber % 30]);

Self. disappearColor ();

Self. appearPoint ();

}

Else {

Div = Star. data. arraySelect. pop ();

Div. style. background = '# fff ';

Self. pushEleInSelect (Star. data. arrayAll [parseInt (number/30)] [number % 30 + 1]);

}

}

}, Star. timeInterval. speed)

},

DownGo: function (){

Var div, number, self = this;

Star. keycode = 40;

ClearInterval (Star. timeInterval. timeA)

Star. timeInterval. timeA = setInterval (function (){

Number = parseInt (Star. data. arraySelect [0]. getAttribute ('number '));

If (parseInt (number/30)> = 19 | self. hasInArray (number + 30, Star. data. arraySelect )){

Self. guanle ();

}

Else {

If (Star. data. foodNumber = number + 30 ){

Self. pushEleInSelect (Star. data. arrayAll [parseInt (Star. data. foodNumber/30)] [Star. data. foodNumber % 30]);

Self. disappearColor ();

Self. appearPoint ();

}

Else {

Div = Star. data. arraySelect. pop ();

Div. style. background = '# fff ';

Self. pushEleInSelect (Star. data. arrayAll [parseInt (number/30) + 1] [number % 30]);

}

}

}, Star. timeInterval. speed)

},

Guanle: function (){

Alert ('hit the wall, total score: '+ (Star. data. arraySelect. length-3) * parseInt (1000/Star. timeInterval. speed ));

Location. reload ();

},

CreatEle: function (tag ){

Var tagName = tag | 'div'

Return document. createElement (tagName)

},

AppendEle: function (ele, father ){

Var father = father | document. body | document.doc umentElement

Father. appendChild (ele)

Return ele;

},

AddStyle: function (ele, css ){

For (var I in css ){

Switch (I ){

Case 'B': ele. style. background = css [I]; break;

Case 'l': ele. style. left = css [I] + 'px '; break;

Case 'r': ele. style. right = css [I] + 'px '; break;

Case 'T': ele. style. top = css [I] + 'px '; break;

Case 'D': ele. style. down = css [I] + 'px '; break;

Case 'p': ele. style. position = css [I]; break;

Case 'W': ele. style. width = css [I] + 'px '; break;

Case 'H': ele. style. height = css [I] + 'px '; break;

Case 'F': ele.style.css Float = css [I]; ele. style. styleFloat = css [I]; break;

Default: ele. style [I] = css [I]; break;

}

}

Return ele;

},

PushEleInSelect: function (){

For (var I = 0; I <arguments. length; I ++ ){

Star. data. arraySelect = [arguments [I]. concat (Star. data. arraySelect)

This. addStyle (arguments [I], {B: '# f00 '})

}

}

}

Star. data = {

ArrayAll: [],

ArraySelect: [],

NewPoint: null,

FoodNumber: 0

}

Star. timeInterval = {

TimeA: null,

TimeB: null

}

Star. keycode = 0;

Window. onload = function (){

Var select = Star. creatEle ('select ');

Var optionDefault = Star. creatEle ('option ');

OptionDefault. innerHTML = 'select level'

Star. appendEle (optionDefault, select)

Star. addStyle (select, {w: 200, h: 30, p: 'absolute ', left: '000000', top: '000000 '})

For (var I = 0; I <10; I ++ ){

Var option = Star. creatEle ('option ');

Option. innerHTML = 'di' + (I + 1) + 'interval'

Star. appendEle (option, select );

}

Star. appendEle (select)

Select. onchange = function (){

SelectValue = select. options [select. selectedIndex]. value | select. options [select. selectedIndex]. innerHTML

Var number = selectValue. match (/\ d +/) [0]

Star. timeInterval. speed = parseInt (200/number );

Star. addStyle (select, {display: 'none '});

Star. init ();

}

}

</Script>

</Html>

I hope this article will help you design javascript programs.

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