A graphics program

Source: Internet
Author: User
Import java. AWT .*;
Import java. Applet .*;

Public class wuerfel extends applet {

// 8 eckpunkte 1-8
// Mit Je 3 koordinaten 1, 2, 3
Double P [] [] = new double [9] [4];

Int x = 1, y = 2, Z = 3;

Public void Init (){
Setbackground (new color (255,255,255 ));

// Construct the image
P [1] [x] =-100; P [1] [Y] =-100; P [1] [Z] =-100;
P [2] [x] = + 100; P [2] [Y] =-100; P [2] [Z] =-100;
P [3] [x] = + 100; P [3] [Y] =-100; P [3] [Z] = + 100;
P [4] [x] =-100; P [4] [Y] =-100; P [4] [Z] = + 100;
P [5] [x] =-100; P [5] [Y] = + 100; P [5] [Z] =-100;
P [6] [x] = + 100; P [6] [Y] = + 100; P [6] [Z] =-100;
P [7] [x] = + 100; P [7] [Y] = + 100; P [7] [Z] = + 100;
P [8] [x] =-100; P [8] [Y] = + 100; P [8] [Z] = + 100;

// 8--7
/// |/|
// 5---6 |
// |
// | 4--|-3
// |/
// 1---2
}

// Rotationswinkel In Rad
Double angle_x = 0.01;
Double angle_y = 0.0075;
Double angle_z= 0.005;

Image Buffer;
Graphics2d gbuffer;

Public void paint (Graphics g ){

// Double-buffering
If (buffer = NULL ){
Buffer = createimage (this. getsize (). Width, this. getsize (). Height );
Gbuffer = (graphics2d) buffer. getgraphics ();
}
Gbuffer. clearrect (0, 0, this. getsize (). Width, this. getsize (). Height );

// Antialiasing
Gbuffer. setrenderinghint (renderinghints. key_antialiasing, renderinghints. value_antialias_on );

Gbuffer. drawline (INT) (p [1] [x]) + 200, (INT) (p [1] [Y]) + 200, (INT) (P [2] [x]) + 200, (INT) (p [2] [Y]) + 200 );
Gbuffer. drawline (INT) (p [2] [x]) + 200, (INT) (p [2] [Y]) + 200, (INT) (P [3] [x]) + 200, (INT) (p [3] [Y]) + 200 );
Gbuffer. drawline (INT) (p [3] [x]) + 200, (INT) (p [3] [Y]) + 200, (INT) (P [4] [x]) + 200, (INT) (p [4] [Y]) + 200 );
Gbuffer. drawline (INT) (p [4] [x]) + 200, (INT) (p [4] [Y]) + 200, (INT) (P [1] [x]) + 200, (INT) (p [1] [Y]) + 200 );
Gbuffer. drawline (INT) (p [5] [x]) + 200, (INT) (p [5] [Y]) + 200, (INT) (P [6] [x]) + 200, (INT) (p [6] [Y]) + 200 );
Gbuffer. drawline (INT) (p [6] [x]) + 200, (INT) (p [6] [Y]) + 200, (INT) (P [7] [x]) + 200, (INT) (p [7] [Y]) + 200 );
Gbuffer. drawline (INT) (p [7] [x]) + 200, (INT) (p [7] [Y]) + 200, (INT) (P [8] [x]) + 200, (INT) (p [8] [Y]) + 200 );
Gbuffer. drawline (INT) (p [8] [x]) + 200, (INT) (p [8] [Y]) + 200, (INT) (P [5] [x]) + 200, (INT) (p [5] [Y]) + 200 );
Gbuffer. drawline (INT) (p [1] [x]) + 200, (INT) (p [1] [Y]) + 200, (INT) (P [5] [x]) + 200, (INT) (p [5] [Y]) + 200 );
Gbuffer. drawline (INT) (p [2] [x]) + 200, (INT) (p [2] [Y]) + 200, (INT) (P [6] [x]) + 200, (INT) (p [6] [Y]) + 200 );
Gbuffer. drawline (INT) (p [3] [x]) + 200, (INT) (p [3] [Y]) + 200, (INT) (P [7] [x]) + 200, (INT) (p [7] [Y]) + 200 );
Gbuffer. drawline (INT) (p [4] [x]) + 200, (INT) (p [4] [Y]) + 200, (INT) (P [8] [x]) + 200, (INT) (p [8] [Y]) + 200 );

G. drawimage (buffer, 0, 0, this );

// Thread
Try {thread. Sleep (10 );}
Catch (interruptedexception e ){}

Double PX, Py, PZ;

For (INT I = 1; I <9; I ++ ){

Px = P [I] [x];
Py = P [I] [Y];
PZ = P [I] [Z];

// Rotation um x-achse
P [I] [Y] = py * Math. Cos (angle_x)-PZ * Math. Sin (angle_x );
P [I] [Z] = py * Math. Sin (angle_x) + PZ * Math. Cos (angle_x );

Py = P [I] [Y];
PZ = P [I] [Z];

// Rotation um y-achse
P [I] [x] = px * Math. Cos (angle_y) + PZ * Math. Sin (angle_y );
P [I] [Z] =-Px * Math. Sin (angle_y) + PZ * Math. Cos (angle_y );

Px = P [I] [x];

// Rotation um Z-achse
P [I] [x] = px * Math. Cos (angle_z)-py * Math. Sin (angle_z );
P [I] [Y] = py * Math. Cos (angle_z) + px * Math. Sin (angle_z );
}

Repaint ();
}

Public void Update (Graphics g) {paint (g );}
}

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.