A plug-in development for web games-data packet capture

Source: Internet
Author: User

 

Something to write. I used to do a web game plug-in before. Let's write how to do this plug-in. I thought, I was doing this plug-in and encountered problems, it must also be a problem encountered by others.

 

Where can I start? First, let's talk about the game. Because it's a web game that has been developed for many years and knows a bit about this interaction logic, it's based on the http protocol. The interaction is non-continuous and belongs to short connections. That is to say, it is easy to make data to simulate programs on the web page.

 

Game Introduction: A flash game on a web page. (I have studied flash in depth)

 

The Data Interaction of flash adopts the AMF data structure of flash (the data structure varies slightly with different versions)

 

Let's start with data packet capture. To complete plug-ins, we still need to learn a lot.

 

Development language: c #, development tool vs2008

 

We recommend that you use the kelai Network Analysis System for the packet capture tool. If you have a good packet capture tool, you can share it with me. I found it online and thought it was okay to use it.

 

Ie's integrated packet capture tool, iehttpwatch, has the previous one, in fact this can not be used, but at that time selected several packet capture tools, combined use, comparison, is quite useful.

 

I will not discuss how to use these two tools. I will discuss them online.

 

Write it here today.

 


Column by mamihong

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