The company developed the SDK, need similar to have the animation effect of rice interstitial, researched, wrote a demo, stare very specific.
<span style= "FONT-SIZE:24PX;" >package Com.example.animationactivity;import Android.animation.animator;import Android.animation.AnimatorSet; Import Android.animation.ObjectAnimatoimport Android.annotation.suppresslint;import android.content.Context; Import Android.os.bundle;import Android.support.v7.app.actionbaractivity;import Android.view.view;import Android.view.view.onclicklistener;import Android.view.windowmanager;import android.view.animation.AlphaAnimation ; Import Android.view.animation.animation;import Android.view.animation.animationset;import Android.view.animation.animationutils;import Android.view.animation.scaleanimation;import Android.view.animation.translateanimation;import Android.widget.button;import Android.widget.ImageView;import Android.widget.RelativeLayout, @SuppressLint ("Newapi") public class Mainactivity extends Actionbaractivity {private Button button;imageview image;private int a = 1; @Overrideprotected void OnCreate (Bundle savedinstancestate) { Super.oncreate (SAvedinstancestate); Setcontentview (r.layout.activity_main); button = (button) Findviewbyid (R.id.button); image = new ImageView (Getapplicationcontext ()); Image.setimagedrawable (Getresources (). getdrawable (R.DRAWABLE.BG1)); Relativelayout.layoutparams params = new Relativelayout.layoutparams ((int) (GetWidth (Getapplicationcontext ()) * 0.8), (int) (GetHeight (Getapplicationcontext ()) * 0.8)); Params.addrule (relativelayout.center_in_parent); Relativelayout relativelayout = (relativelayout) Findviewbyid (r.id.parent); Image.setlayoutparams (params); Relativelayout.addview (image); /**//animation 1final Animation Animation = new Translateanimation ( -600f, 0f, 0f, 0f); final Animation scaleanimation = new Scalea Nimation (0.2f, 1f, 0.2f, 1f), final animationset animationset = new Animationset (true); Animationset.addanimation ( scaleanimation); animationset.addanimation (animation); animationset.setduration (1000); Animation translationanimation = new Translateanimation (0f, 1800f, 0f,0f); Animation ScaleAnimation2 = new SCaleanimation (1f, 0.4f, 1f, 0.4f); final Animationset AnimationSet2 = new Animationset (true); animationset2.addanimation (translationanimation); animationset2.addanimation (ScaleAnimation2); animationset2.setduration (1000); Animationset2.setfillafter (TRUE); **/button.setonclicklistener (New Onclicklistener () {@SuppressLint ("Newapi") @Overridepublic void OnClick (View v) {// TODO auto-generated Method stub//writes itself/** * if (a = = 1) {a = 2; image.startanimation (animationset);} * Else {a = 1; IMA Ge.startanimation (AnimationSet2); **///the animated if (a = = 1) {enteranimation (image, Getapplicationcontext ()) from the meter, and a = 2;} else {backanimation (image, Getappli Cationcontext ()); a = 1;}});} Gets the width of the screen public static int getwidth (context context) {WindowManager WindowManager = (WindowManager) Context.getsystemservice (context.window_service); int width = Windowmanager.getdefaultdisplay (). GetWidth (); return width;} Gets the height of the screen public int getheight (context context) {WindowManager WindowManager = (WindowManager) contExt.getsystemservice (context.window_service); int height = Windowmanager.getdefaultdisplay (). GetHeight (); return Height;} Go out animation public static void Backanimation (ImageView Paramview, context context) {int f = (getwidth (context)-PARAMVIEW.GETW Idth ())/2;paramview.setpivotx (Paramview.getwidth ()/2);p Aramview.setpivoty (Paramview.getheight ()/2); O Bjectanimator LocalObjectAnimator1 = objectanimator.offloat (Paramview, "ScaleX", new float[] {1.0F, 0.8F}). setduration (1L); Objectanimator LocalObjectAnimator2 = Objectanimator.offloat (Paramview, "ScaleY", new float[] {1.0F, 0.8F}). Setduration (1L); Objectanimator LocalObjectAnimator3 = Objectanimator.offloat (Paramview, "Alpha", new float[] {1.0F, 0.7F}). Setduration (1L); Objectanimator LocalObjectAnimator4 = Objectanimator.offloat (Paramview, "X", new float[] {f, GetWidth (Context)}). Setduration (800L); Objectanimator LocalObjectAnimator5 = Objectanimator.offloat (Paramview, " ScaleX ", new float[] {0.8F, 1.0F}). Setduration (400L); LocalObjectAnimator5.Setstartdelay (400L); Objectanimator localObjectAnimator6 = Objectanimator.offloat (Paramview, "ScaleY", new float[] { 0.8F, 1.0F}). Setduration (400L); Localobjectanimator6.setstartdelay (400L); Objectanimator localObjectAnimator7 = Objectanimator.offloat (Paramview, "Alpha", new float[] {0.7F, 1.0F}). Setduration (400L); Localobjectanimator7.setstartdelay (400L); Animatorset localanimatorset = new Animatorset () Localanimatorset.playtogether (new animator[] {localObjectAnimator1, LocalObjectAnimator2, Localobjectanimator3,localobjectanimator4, Localobjectanimator5,localobjectanimator6, LOCALOBJECTANIMATOR7}); Localanimatorset.start ();} Enter the animation public static void Enteranimation (ImageView Paramview, Context context) {//the width of the screen minus the width of the animation. is the distance to move the picture int f = (getwidth (context)-paramview.getwidth ())/2;paramview.setpivotx (Paramview.getwidth ()/2); Paramview.setpivoty (Paramview.getheight ()/2); Objectanimator LocalObjectAnimator1 = Objectanimator.offloat ( Paramview, "ScaleX", new float[] {1.0F, 0.8F}). Setduration (1L); Objectanimator LocalObjectAnimator2 = Objectanimator.offloat (Paramview, "ScaleY", new float[] {1.0F, 0.8F}). Setduration (1L); Objectanimator LocalObjectAnimator3 = Objectanimator.offloat (Paramview, "Alpha", new float[] {1.0F, 0.7F}). Setduration (1L); Objectanimator LocalObjectAnimator4 = Objectanimator.offloat (Paramview, "X", new float[] {- Paramview.getwidth (), F}). Setduration (800L); Objectanimator LocalObjectAnimator5 = Objectanimator.offloat (paramview , "ScaleX", new float[] {0.8F, 1.0F}). Setduration (400L); Localobjectanimator5.setstartdelay (400L); objectanimator LocalObjectAnimator6 = Objectanimator.offloat (Paramview, "ScaleY", new float[] {0.8F, 1.0F}). Setduration (400L); Localobjectanimator6.setstartdelay (400L); Objectanimator localObjectAnimator7 = Objectanimator.offloat (Paramview, " Alpha ", new float[] {0.7F, 1.0F}). Setduration (400L); Localobjectanimator7.setstartdelay (400L); Animatorset localanimatorset = new Animatorset () Localanimatorset.playtogether (new animator[] {localObJectanimator1,localobjectanimator2, Localobjectanimator3,localobjectanimator4, LocalObjectAnimator5, LocalObjectAnimator6, localObjectAnimator7}); Localanimatorset.start ();}} </span><span style= "FONT-SIZE:18PX;" ></span>
Android Interstitial animation effects