Public Class Main Extends Sprite
{
Public Static Const state_init: Int = 10;
Public Static Const state_play: Int = 20;
Public Static Const state_game_over: Int = 30;
Public VaR Gamestate: Int = 0; // Game status
Public VaR Clicks: Int = 0; // Game clicks
Public Function Main (): void
{
Init ();
}
Private Function Init (): void
{
This. addeventlistener (event. enter_frame, gameloop );
Gamestate = state_init;
}
Public Function Gameloop (E: Event): void
{
Switch (Gamestate)
{
Case State_init:
Initgame ();
Break ;
Case State_play:
Playgame ();
Break ;
Case State_game_over:
Gameover ();
Break ;
}
}
Public Function Initgame (): void
{
// Initialize the game. When the button is clicked, the number of clicks returns to zero and the status changes to Game start.
Stage. addeventlistener (mouseevent. Click, onmouseclickevent );
Clicks = 0;
Gamestate = state_play;
}
Public Function Playgame (): void
{
// If the game is clicked 10 times, the status changes to the game end.
If (Clicks> = 10)
{
Gamestate = state_game_over;
}
}
Public Function Onmouseclickevent (E: mouseevent): void
{
Clicks ++; // Game clicks + 1
Trace ("click" + clicks + "Times game! ");
}
Public Function Gameover (): void
{
// Cancel Game listener
Stage. removeeventlistener (mouseevent. Click, onmouseclickevent );
Gamestate = state_init;
Trace ("the game is over! ");
}
}
}
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