C + + language to implement the list of linear table instance _c language

Source: Internet
Author: User

This paper illustrates the realization of the link list of C + + language realization of linear table. Share to everyone for your reference. The specific analysis is as follows:

Inserts, deletes the node the code to be somewhat many, but this enhances the code the readability, and does not increase the time complexity, does not affect the program performance

#include <iostream> using namespace std;
Template<typename t> class CList;
 Template<class T> class Node {friend clist<t>; private:t m_data;
Node *m_pnext;
};
 Template<class t> class CList {public:clist ();
 ~clist ();
 BOOL IsEmpty ();
 void Append (const T &data);
 void Delete (const int &pos);
 void Print ();
 int GetLength ();
 T Find (const int &pos);
void Insert (const int &pos,const T &data);
 Private:node<t> *m_phead;
 Node<t> *m_pend;
 int M_len;
 void Create ();
void Destroy ();
};
 Allocate space for head nodes Template<class t> void Clist<t>::create () {m_phead = new node<t>;
 M_pend = new node<t>;
 M_phead->m_pnext = NULL;
 M_pend->m_pnext = m_phead->m_pnext;
M_len = 0; Template<class t> clist<t>::clist () {Create ();}//Delete all nodes template<class t> void clist<t>::D es
 Troy () {Node<t> *PF = m_phead->m_pnext;
 Node<t> *pt;
  while (PF) {PT = PF; PF = Pf-> m_pnext;
 Delete PT; } template<class t> clist<t>::~clist () {Destroy ();}//Determine if NULL Template<class t> bool Clist<t>:
 : IsEmpty () {if (!m_phead->m_pnext) {return true;
 else {return false; }///Add an element from the end of the table Template<class t> void clist<t>::append (const T &data) {node<t> *pt = new NODE&L T
 t>;
 Pt->m_data = data;
 Pt->m_pnext = NULL;
 if (!m_phead->m_pnext) {m_phead->m_pnext = PT;
 else {(m_pend->m_pnext)->m_pnext = PT;
 } m_pend->m_pnext = PT;
++m_len;
  //Delete an element template<class t> void Clist<t&gt::D elete (const int &pos) {if (pos < 0 | | Pos < m_len) {
  cout<< "Location not valid" <<endl;
 Return node<t> *ppre = null;//Store the previous node node<t> *pbehind = null;//Store the latter node node<t> *pt = m_phead->m_pnext;
 Target node Int ix =-1;
  while (PT) {++ix;
  if (ix = = pos-1-1) {ppre = PT;
   else if (ix = = pos-1) {Pbehind = pt->m_pnext; BReak;
 } PT = pt->m_pnext;
  if (!ppre)//If the pointer is empty, the POS refers to the first element {delete PT;
  M_phead->m_pnext = Pbehind;
  --m_len;
 Return
  if (!pbehind)//If the pointer is empty, the POS refers to the last element {m_pend = Ppre;
 Delete PT;
 } ppre->m_pnext = Pbehind;
--m_len;
 //Output all data template<class t> void Clist<t>::P rint () {node<t> *pt = m_phead->m_pnext;
  while (PT) {cout<<pt->m_data<< ",";
 PT = pt->m_pnext;
} cout<<endl; Template<class t> int clist<t>::getlength () {return m_len;}//Find data template<class t> T CLIST&LT;T&G
  T;::find (const int &pos) {if (pos <= 0) {cout<< "entered illegal" <<endl;
 return NULL;
  } if (pos > M_len) {cout<< "exceeded table Length" <<endl;
 return NULL;
 int i = 0;
 node<t> *pt = m_phead->m_pnext;
  while (PT) {++i;
  if (i = = pos) {return pt->m_data;
 } PT = pt->m_pnext;
return NULL; } template<class t> void Clist<t>::insert (const int &pos,consT T &data {if (pos <= 0 | | | pos >m_len) {cout<< "input illegal" <<endl;
 Return
 int i = 0;
 node<t> *pt = m_phead->m_pnext;
 node<t> *ppre = NULL;
 node<t> *pbehind = NULL;
  while (PT) {++i;
  if (i = = pos-1) {ppre = PT;
   } if (i = = pos) {pbehind = pt->m_pnext;
  Break
 } PT = pt->m_pnext;
 } node<t> *pnew = new node<t>;
 Pnew->m_data = data;
  if (!ppre)//If the pointer is empty, it means that the POS is the first element {Pnew->m_pnext = m_phead->m_pnext;
  M_phead->m_pnext = pnew;
  ++m_len;
 Return
 if (!pbehind)//If the pointer is empty, the POS refers to the last element {m_pend->m_pnext = pnew;
 } ppre->m_pnext = Pnew;
 Pnew->m_pnext = PT;
++m_len; }

I hope this article will help you with your C + + programming.

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