The purpose of the template design is to be universal, but in some cases there are also special situations that are independent of general rules. Therefore, the template needs to be customized in special circumstances.
For a class 1 template, enter the name of the specific type after the template class name <>. <> This part is called the matching type, as shown below:
Template
// General template void show (); template <> // The template parameters of the special template. The parameter is no longer required, so it is null. <> void show cannot be omitted.
(); // Special template, where
Called matching
The special rules are as follows:
1) The matching formula is written after the Template Class Name and wrapped with <>, even if the template is not added with a new type parameter, <> cannot be omitted
2) List of Projects separated by commas in the matching formula, as shown in the previous And the number of projects must be the same as the number of common template parameters, that is, the general template parameters here are T, N, so the special time cannot be similar to the show
3) in the matching formula, each project type must be consistent with the common template parameter type.
4) A matching project can be a specific template parameter value or a specific type.
5) when a matching project is a type template parameter, it is similar to a function variable, and the template parameters can also be modified using *, &, const, volatile, etc.
Example:
// Template used for template-type template parameters
Struct S1; // template example. There are three template parameters: type parameter, non-type parameter, and template parameter.
Class SP> // general template struct S; // Case 1, matching S
Template
Class SP> struct S
; // Case 2, matching S
<任意有const修饰的类型, 任意整数, s1>
Template
Class SP> struct S
; // Special case 3, full special case, only matching S
Template <> // This example is completely special, and the rest are specially crafted struct S
; // Special case 4, using the template instance as the type parameter value. Matching S
, 10, S1> template
Struct S
, 10, S1>; // exception 5, Error! The number of matched items is inconsistent with the number of example parameters. // template
Class SP, typename TT> // struct S
; // Exception 6, Error! The type of the matched project is different from that of the example parameter. // template
// Struct S
; // Exception 7, Error! The SP type of the template parameter is inconsistent with that of the SP type in the general example. // template
Class SP> // struct S
;
Two types of template matching follow the best matching principle. The example is as follows:
# Include
Template
Struct S {std: string id () {return "General" ;}}; // exception 1. The third parameter must be chartemplate.
Struct S
{Std: string id () {return "Specialization #1" ;}}; // exception 2. Constraints 2 and 3 must be chartemplate
Struct S
{Std: string id () {return "Specialization #2" ;}}; // Special Case 3: The first parameter must be int, and the second and third parameters are the same as the template.
Struct S
{Std: string id () {return "Specialization #3" ;}}; int main () {using namespace std; cout <S
(). Id () <endl; // General cout <S
(). Id () <endl; // Specialization #3 cout <S
(). Id () <endl; // Specialization #1 cout <S
(). Id () <endl; // Specialization #2 // cout <S
(). Id () <endl; // matching 2, 3, with ambiguity}
3. function templates are special and overloaded functions. When function templates are completely special, they are similar to overloaded functions. However, the template instantiation code is expanded by the compiler during compilation, so it is inline. When multiple template instances or common functions of the same type are combined, the function matching rules are as follows:
1) The best matching principle is based on the matching degree of the real parameter and the form parameter.
2) normal functions take precedence over template instances
3) High priority for template instances with high degree of specialization
Example:
# Include
Using namespace std; template
Void fun (T x, N y) {cout <"#1" <
Void fun (T x, int y) {cout <"#2" <
// The function template does not allow some special features. It can only be fully special. // void fun
(T x, char y) {// cout <"#3" <
Void fun
(Char x, char y) {// fully specialized cout <"#4" <
Void fun (double x, double y) {cout <"#5" <
(1, 2); // universal template fun
(1, 'A'); // universal template fun <> ('A', 'B'); // specify the special version fun
Fun ('A', 'B'); // common function fun (char x, char y). If this common function is not available, the fully-specialized version fun (3.14, 3.14156); // fully special version fun (true); // normal function fun (bool x) return 0 ;}
Program output:
#1 1 2#1 1 a#4 a b#7 a b#5 3.14 3.14156#6 1
4. The template is specially used to determine the condition during compilation. The example is as follows:
# Include
Template
Void print () {print
(); Std: cout <I <std: endl;} // special case, terminate recursion. Template <> void print <1> () {std: cout <1 <std: endl;} int main () {print <100> (); // during the compilation period, expansion is equivalent to 100 output statements}
Program output:
1
2
....
100