C # GDI + game programming: preface to the war of the ghost of crazy bombs V1.0

Source: Internet
Author: User

/* Configure /*----------------------------------------------------------------------------------------------

After a long time, I thought of the csdn blog, and I was eager to publish a few technical posts.ArticlePlease believe me, there is absolutely no technology at all, and it is all nonsense and without any "standard "! Take care of it,CodeIt's also your own business to write something worse. Just write something happy, right!

This series is suitable for C # entry-level children's shoes, especially those who like GDI + programming. You are more welcome to the experts. Your guidance is the step of my progress!

I am also at the learning stage, and I have learned a little bit about GDI +. Therefore, it is inevitable that the description of the article code is incorrect or vague. I hope you will understand it!

 

/* Configure /*----------------------------------------------------------------------------------------------

Brief description of the Battle of the ghost of crazy bombs V1.0:

I believe that the children's shoes in the s will not let go of the "bomb Superman" game in their childhood. That's right, the Operations and modes of the game of the ghost of crazy bombs V1.0 are basically the same as those of the bomb Superman. Speaking of this, please despise me as a newbie who is no creative and has never surpassed others in shanzhai!

When everyone suddenly realized what kind of game it was, if they had never heard of the "bomb Superman" shoes, maybe new humans, I forgive them, you have to think about your childhood?

For a game that you are familiar with, if you combine the knowledge you have learned, use the learnedProgramming LanguageImplement it on your own, and share it with friends. I believe that it is not better to satisfy your sense of accomplishment and love programming and guide Learning with interest!

 

/* Configure /*----------------------------------------------------------------------------------------------

The main content of this series is briefly described as follows:

1. Game material preparation

2. Game role Animation

3. Draw a role

4. Move a role

5. draw a map

6. Techniques for drawing random shape maps

7. Prize System

8. Critical Detection & Obstacle Detection

9. Game logic implementation

............

 

Currently, the content here may be different from the actual content, but it is basically the same! In the next article, we will explain the content in detail.

 

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.