C # multithreaded data distribution loading

Source: Internet
Author: User

usingSystem;usingSystem.Collections.Generic;usingSystem.Linq;usingSystem.Text;usingSystem.Threading.Tasks;usingSystem.IO;usingSocketim;usingSystem.Net;usingSystem.Net.Sockets;usingConsoleApplication1;usingSystem.Runtime.Remoting.Messaging;usingSystem.Threading;namespaceconsoleapplication2{ Public InterfaceIimcallback {voidImcallback (byte[] data); }     Public classServerhandler:iimcallback { Public voidImcallback (byte[] data) {            stringstr =System.Text.Encoding.UTF8.GetString (data); varDIC = newtonsoft.json.jsonconvert.deserializeobject<dictionary<string,string>>(str); if(dic["MessageType"] =="1") {Console.WriteLine (1); }            Else if(dic["MessageType"] =="2") {Console.WriteLine (2); } System.Threading.Thread Thread=NewSystem.Threading.Thread (startlistening); Thread. IsBackground=true; Thread.        Start (); }         Public Static voidstartlistening () {//byte[] bytes = new byte[1024];IPAddress IPAddress= Ipaddress.parse ("127.0.0.1"); IPEndPoint Localendpoint=NewIPEndPoint (IpAddress,11000); //Create A TCP/IP socket. Socket listener =Newsockets (AddressFamily.InterNetwork, SocketType.Stream, protocoltype.tcp); //Bind the socket to the local//endpoint and listen for incoming connections.             Try{listener.                Bind (Localendpoint); Listener. Listen ( -);  while(true) {listener. BeginAccept (NewAsyncCallback (acceptcallback), listener); }            }            Catch(Exception e) {Console.WriteLine (e.tostring ()); } Console.WriteLine ("\npress ENTER to continue ...");        Console.read (); }         Public Static voidacceptcallback (IAsyncResult ar) {Socket listener=(Socket) ar.            asyncstate; Socket Handler=Listener.            Endaccept (AR); byte[] Buff =New byte[1024x768];  while(true) {handler. BeginReceive (Buff,0,1024x768,0,NewAsyncCallback (Readcallback), handler); }        }         Public Static voidreadcallback (IAsyncResult ar) {String content=String.Empty; //Retrieve the state object and the handler socket//From the asynchronous state object. Socket State =(Socket) ar.                    asyncstate; //Read data from the client socket.             intBytesread =State .            EndReceive (AR); byte[] Buff =New byte[1024x768]; }    }} Public Delegate intAddevent (intAintb);classprogram{ Public classStateObject { Public stringKey {Get;Set; }  Public BOOLState {Get;Set; } }     Public Staticlist<int> bags =Newlist<int>(); Static voidMain (string[] args) {ManualResetEvent T=NewManualResetEvent (false); Dictionary<int, stateobject> Dicdone =Newdictionary<int, stateobject>(); Dicdone.add (1,NewStateObject () {key="1", state=false }); Dicdone.add (2,NewStateObject () {key ="2", state =false }); Dicdone.add (3,NewStateObject () {key ="3", state =false }); Addevent Add= (A, b) = =        {            intR= A +b; Bags.                  ADD (R); returnR;              }; Add. BeginInvoke (1,2, Callback, dicdone[1]); Add= (A, b) = =        {            intr = A +b; Bags.            ADD (R); returnR;         }; Add. BeginInvoke (3,4, Callback, dicdone[2]); Add= (A, b) = ={Thread.Sleep (10000); intr = A +b; Bags.            ADD (R); returnR;              }; Add. BeginInvoke (5,6, Callback, dicdone[3]); Thread th=NewThread ((o) =        {             while(true)            {                intCX =DicDone.Keys.Count; intx =0; foreach(varIteminchDicdone) {                    if(item. Value.state = =true) {x++; }                }                if(x = =CX) {t.set (); Console.WriteLine ("Resutl is:"); foreach(varIteminchbags)                    {Console.WriteLine (item); }                     Break;        }            }        }); Th.        Start ();                                T.waitone (); Console.WriteLine ("Queue complete!! "); //sockettest.send ("127.0.0.1", 11000, "www.jb51.net");Console.read (); }    Private Static voidcallback (IAsyncResult ar) {varHandler =( addevent) ((AsyncResult) AR).        AsyncDelegate; varState = Ar. AsyncState asStateObject; State.state=true; Console.WriteLine (State.key+"Thread Release!! "); Console.WriteLine (AR.    asyncstate); }}

C # multithreaded data distribution loading

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