1. Use Gameobject to find objects using the Find function in C #:
Gameobject. Find ("Canvas/text"). getcomponent<Text> (). text="Score";
2. Use the As Transform conversion type when initializing an object with instantiate (for Transform type)
Transformball=instantiate (newobject,transform.position,transform.rotation)As Transform;
3. Rigidbody.velocity is the initial speed, you can use Vector3 to assign values.
read color to use getcomponent<> ():
originalcolor=getcomponent<Renderer> (). material.color;
Use to renderer place to add getcomponent, this situation still has a lot of ... Audio→getcomponent<audiosource> () .... such as
19 What the teacher said is to use the Find series function will slow down the program run speed, you can use the variable in the start function to save the results of the find, when used to call this variable:
Obj=gameobject.find ("Name");
Obj=gameobject.findwithtag ("TagName");
5. In C #, when the struct defines an object, it is created with new (unknown, not quite), such as New Rect (...), new Vector3 (...) such as
6. How to use the script command:
[requirecomponent(typeof(Charactercontroller))]
C # Script