C # Set the assembly version for assembly generation 08,

Source: Internet
Author: User
Tags mscorlib

C # Set the assembly version for assembly generation 08,


The difference between an assembly is not only the Assembly name, but also the assembly version, the Assembly public key, and the Assembly culture. In this article, you can set the assembly version through the interface and encoding.

 

□Set the assembly version Through Visual Studio

→ Right-click the project, select "properties", and select "application"
→ Click "assembly information", set as follows, and click OK

→ Click AssemblyInfo. cs in the Properties folder of the project. You can see that the Assembly version has been set to take effect.
[Assembly: AssemblyVersion ("3.3.3.3")]

 

□Set the assembly version by encoding

→ Create the Cow. cs file in the as folder of drive F
→ Open Cow. cs in notepad, write as follows, and save

using System;
using System.Reflection;
[assembly: AssemblyVersion("3.3.3.3")]
public class Cow
{
    public static void Moo()
    {
        Console.WriteLine("Moo version 1");
    }
}


→ Compile Cow. cs into an assembly

→ Create the MainClass. cs file in the as folder of drive F.

using System;
class MainClass
{
    static void Main()
    {
        Cow.Moo();
    }
}


Compile and compile mainclassand use codecomdllto generate the mainclass.exe file.

→Run mainclass.exe

→ Now try to tamper with the Assembly and delete Cow. dll first.
→ Create the AnotherCow. cs file in the as folder of drive F
→ Open AnotherCow. cs in notepad, write as follows, and save

using System;
using System.Reflection;
[assembly: AssemblyVersion("8.8.8.8")]
public class Cow
{
    public static void Moo()
    {
        Console.WriteLine("Moo version 2");
    }
}

Later, compared with Cow. cs, the version of the Assembly and the implementation of the method are modified.
→ Compile AnotherCow. cs and regenerate the Cow. dll assembly.

→ Decompile Cow. dll to view the assembly version

.assembly Cow
{
  .custom instance void [mscorlib]System.Runtime.CompilerServices.CompilationRelaxationsAttribute::.ctor(int32) = ( 01 00 08 00 00 00 00 00 ) 
  .custom instance void [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 54 02 16 57 72 61 70 4E 6F 6E 45 78   // ....T..WrapNonEx
                                                                                                             63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 )       // ceptionThrows.
  .hash algorithm 0x00008004
  .ver 8:8:8:8
}

○. Ver 8: 8: 8: 8 assembly version changed. It was originally. ver 3: 3: 3: 3

→Run mainclass.exe

 

Summary: You can set the assembly version number through the interface or encoding, and update the application by updating the assembly.

 

"C # Assembly series" includes:

C # Assembly series 01, use NotePad to write C # And IL code, use the DOS command to compile the assembly, and run the C # Assembly series 02 program, use NotePad to view the IL code C # Assembly series 03 of the executable assembly, reference multiple module C # Assembly series 04, when an Assembly contains multiple modules, you can understand the keyword internal C # Assembly generation 05, so that the Assembly contains multiple modules C # Assembly generation 06, assembly list, differences between EXE and dll c # Assembly generation 07, tampered with assembly C # Assembly generation 08, set assembly version C # Assembly generation 09, assembly Signature

 

References:

Http://www.computersciencevideos.org/created by Jamie King


In C language-> what?

-> Is a whole. It is used to point to a struct, class in C ++, and other pointers containing sub-data to obtain sub-data. In other words, if we define a struct in C and declare a pointer pointing to this struct, we need to use "->" to retrieve the data in the struct using the pointer ".
For example:
Struct Data
{
Int a, B, c;
};/* Define struct */
Struct Data * p;/* define struct pointer */
Struct Data A = {1, 2, 3};/* declare variable */
Int x;/* declare a variable x */
P = & A;/* point p to */
X = p-> a;/* indicates that the data item a in the struct pointed to by p is assigned to x */
/* Because p points to A, p-> a = A. a, that is, 1 */

For the first problem, p = p-> next; this should appear in the linked list of C language. next here should be a struct pointer of the same type as p, and its definition format should be:
Struct Data
{
Int;
Struct Data * next;
};/* Define struct */
............
Main ()
{
Struct Data * p;/* declare the pointer Variable p */
......
P = p-> next;/* assign the value in next to p */
}
The linked list pointer is a difficulty in C language, but it is also the key. It is very useful to learn it. To be careful, you must first talk about variables and pointers.
What is a variable? The so-called variables should not be simply thought that the amount will become a variable. Let's use the question of our Dean: "Is the classroom changing ?" Change, because there are different people in the classroom every day, but they do not change, because the classroom is always there, and it does not become larger or smaller. This is the variable: There is a constant address and a variable storage space. Under normal circumstances, we only see the variable in the room, that is, its content, but do not pay attention to the variable address, but the C language pointer is the address of the room. We declare that variables are equivalent to building a house to store things. We can directly watch things in the house, while declaring pointers is equivalent to getting a positioner. When a pointer points to a variable, it is to use the pointer to locate the variable. Then we can use the pointer to find the variable "tracked" and get the content in it.
What about struct? The structure is equivalent to a villa composed of several houses, and several houses are bound for use together. Suppose there are many such villas distributed in a big maze, and each villa has a house. The location information of another villa is put in it. Now you have found the first villa with the positioner and obtained what you want from it (the data part of the linked list ), then, calculate the location of the next villa into your positioner (p = p-> next), and go down to the next villa ...... If you go on like this, you will know that the information of a villa on the ground is gone (p-> next = NULL), and your trip is over. This is the process of traversing a linked list. Now you can understand the meaning of p = p-> next!
Write so much. I hope you can understand.
If you want to learn c and C ++ well, you must be familiar with linked lists and pointers!

In C language-> what?

-> Is a whole. It is used to point to a struct, class in C ++, and other pointers containing sub-data to obtain sub-data. In other words, if we define a struct in C and declare a pointer pointing to this struct, we need to use "->" to retrieve the data in the struct using the pointer ".
For example:
Struct Data
{
Int a, B, c;
};/* Define struct */
Struct Data * p;/* define struct pointer */
Struct Data A = {1, 2, 3};/* declare variable */
Int x;/* declare a variable x */
P = & A;/* point p to */
X = p-> a;/* indicates that the data item a in the struct pointed to by p is assigned to x */
/* Because p points to A, p-> a = A. a, that is, 1 */

For the first problem, p = p-> next; this should appear in the linked list of C language. next here should be a struct pointer of the same type as p, and its definition format should be:
Struct Data
{
Int;
Struct Data * next;
};/* Define struct */
............
Main ()
{
Struct Data * p;/* declare the pointer Variable p */
......
P = p-> next;/* assign the value in next to p */
}
The linked list pointer is a difficulty in C language, but it is also the key. It is very useful to learn it. To be careful, you must first talk about variables and pointers.
What is a variable? The so-called variables should not be simply thought that the amount will become a variable. Let's use the question of our Dean: "Is the classroom changing ?" Change, because there are different people in the classroom every day, but they do not change, because the classroom is always there, and it does not become larger or smaller. This is the variable: There is a constant address and a variable storage space. Under normal circumstances, we only see the variable in the room, that is, its content, but do not pay attention to the variable address, but the C language pointer is the address of the room. We declare that variables are equivalent to building a house to store things. We can directly watch things in the house, while declaring pointers is equivalent to getting a positioner. When a pointer points to a variable, it is to use the pointer to locate the variable. Then we can use the pointer to find the variable "tracked" and get the content in it.
What about struct? The structure is equivalent to a villa composed of several houses, and several houses are bound for use together. Suppose there are many such villas distributed in a big maze, and each villa has a house. The location information of another villa is put in it. Now you have found the first villa with the positioner and obtained what you want from it (the data part of the linked list ), then, calculate the location of the next villa into your positioner (p = p-> next), and go down to the next villa ...... If you go on like this, you will know that the information of a villa on the ground is gone (p-> next = NULL), and your trip is over. This is the process of traversing a linked list. Now you can understand the meaning of p = p-> next!
Write so much. I hope you can understand.
If you want to learn c and C ++ well, you must be familiar with linked lists and pointers!

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