[C#]3d Renderer

Source: Internet
Author: User

In the process of learning graphics, on the understanding of a few predecessors to achieve the renderer, referring to the "3D Game Programming Master Skills" and several Veille and Lishee predecessors of the Code, in C # implemented a version of the software renderer.

This blog is intended to comb the knowledge points involved in the implementation process. Include:

1. Rendering Pipelines

2. Mathematical operations

3.3D Transform

4. Texture bilinear Filter Sampling

5. Texture Perspective deviation correction

http://blog.csdn.net/popy007/article/details/5570803 affine

6.CVV cropping

Effect:

1. Texture Perspective Mapping

2. Vertex color

  

Source

  Github.com

[C#]3d Renderer

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