#Cocos2d +lua#android+eclipse Project Compilation settings

Source: Internet
Author: User

Some notes on the project of compiling Cocos2d+lua with Elicpse:

1. Set the project Properties WINDOWS->PREFERENCES->NDK Catalog

2. Right-click android Tools->add native

3. Edit the Android.mk file:

Local_c_includes

$ (call Import-add-path, $ (local_path)/. /.. /.. /)

$ (call Import-module, XXXX)

4. Edit Application.mk:

App_stl: = gnustl_static
Ndk_toolchain_version=clang using GCC by default

App_cppflags: =-frtti-dcc_enable_chipmunk_integration=1-std=c++11-fsigned-char
App_ldflags: =-latomic


Ifeq ($ (ndk_debug), 1)
App_cppflags + =-dcocos2d_debug=1
App_optim: = Debug
Else
App_cppflags + =-dndebug
App_optim: = Release
endif

  

#Cocos2d +lua#android+eclipse Project Compilation settings

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