Cocos2d-x 101 encounter/directory
1. Installation and environment setup-xcode
2 Scenes, Director, Layers, Sprites
3. Create an image menu
4. Create a new scenario on HelloWorld
5. Add a sprite.
5.1 scale down sprite and display it completely
6 action, mobile sprite
3.0 Click Event, CCTouchDelegate has been disabled
8 use the touch event mobile genie
3. Create an image menu
This project is based on helloworld
1. Modify HelloWorldScene. h
// a selector callback
void menuCloseCallback(Object* pSender);
Void imageMenuCallback (Object * pSender); // Add a row
2. Modify HelloWorldScene. cpp
In the HelloWorld: init () function, add
CCSize size =CCDirector::sharedDirector()->getWinSize();
CCMenuItemImage* imageItem =CCMenuItemImage::create(
"images.jpeg","images.jpeg",this, menu_selector(HelloWorld::imageMenuCallback));
CCMenu* imageMenu =CCMenu::create(imageItem,NULL);
imageMenu->setPosition(ccp(size.width/2,size.height/2));
addChild(imageMenu,2);
3. shield the original background image
// This-> addChild (sprite, 0 );