. H
#include "cocos2d.h"#include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui;
private: cocos2d::SpriteBatchNode *mgr;; cocos2d::Sprite *sp1; cocos2d::Sprite *sp2; cocos2d::Sprite *sp3; cocos2d::Sprite *sp4; cocos2d::Sprite *sp5; cocos2d::Sprite *sp6; cocos2d::Sprite *sp7; cocos2d::Sprite *sp8; cocos2d::Sprite *sp9;
. Cpp
Auto listener = EventListenerTouchAllAtOnce: create (); auto label = Label: createWithTTF ("vertexZ = 50", "Marker Felt. ttf ", 64); label-> setPosition (Point (size. width/2, size. height * 0.25f); this-> addChild (label); auto label2 = Label: createWithTTF ("vertexZ = 0", "Marker Felt. ttf ", 64); label2-> setPosition (Point (size. width/2, size. height * 0.5f); this-> addChild (label2); auto label3 = Label: createWithTTF ("vertexZ =-50", "Marker Felt. ttf ", 64); label3-> setPosition (Point (size. width/2, size. height * 0.75f); this-> addChild (label3); label-> setPositionZ (50); label2-> setPositionZ (0); label3-> setPositionZ (-50 ); spriteFrameCache: getInstance ()-> addSpriteFramesWithFile ("circle. plist "); mgr = SpriteBatchNode: create (" circle.png ", 9); this-> addChild (mgr); auto sp1 = Sprite: createWithSpriteFrameName (" circle.png "); sp2 = Sprite: Upper ("circle.png"); sp3 = Sprite: Upper ("circle.png"); sp4 = Sprite: createWithSpriteFrameName ("circle.png"); sp5 = Sprite:: crop ("circle.png"); sp6 = Sprite: createWithSpriteFrameName ("circle.png"); sp7 = Sprite: createWithSpriteFrameName ("circle.png"); sp8 = Sprite :: createWithSpriteFrameName ("circle.png"); sp9 = Sprite: createWithSpriteFrameName ("circle.png"); mgr-> addChild (sp1, 9); mgr-> addChild (sp2, 8 ); mgr-> addChild (sp3, 7); mgr-> addChild (sp4, 6); mgr-> addChild (sp5, 5); mgr-> addChild (sp6, 4 ); mgr> addChild (sp7, 3); mgr-> addChild (sp8, 2); mgr-> addChild (sp9, 1); sp1-> setPositionZ (400 ); sp2-> setPositionZ (300); sp3-> setPositionZ (200); sp4-> setPositionZ (100); sp5-> setPositionZ (0 ); sp6-> setPositionZ (-100); sp7-> setPositionZ (-200); sp8-> setPositionZ (-300); sp9-> setPositionZ (-400 ); sp9-> setScale (2); sp9-> setColor (Color3B: YELLOW ); // [=] You can drop the external variable listener-> onTouchesBegan = [=] (const std: vector
& Touches, cocos2d: Event * unused_event) {for (auto & item: touches) {auto touch = static_cast
(Item); auto location = touch-> getLocation (); sp1-> setPosition (location); sp2-> setPosition (location); sp3-> setPosition (location ); sp4-> setPosition (location); sp5-> setPosition (location); sp6-> setPosition (location); sp7-> setPosition (location); sp8-> setPosition (location ); sp9-> setPosition (location) ;}}; listener-> onTouchesMoved = [=] (const std: vector
& Touches, Event * unused_event) {for (auto & item: touches) {auto touch = static_cast
(Item); auto location = touch-> getLocation (); sp1-> setPosition (location); sp2-> setPosition (location); sp3-> setPosition (location ); sp4-> setPosition (location); sp5-> setPosition (location); sp6-> setPosition (location); sp7-> setPosition (location); sp8-> setPosition (location ); sp9-> setPosition (location) ;}}; listener-> onTouchesEnded = [=] (const std: vector
& Touches, cocos2d: Event * unused_event) {auto texture = RenderTexture: create (512,512); if (NULL = texture) {return ;} texture-> setAnchorPoint (Point (0, 0); texture-> setKeepMatrix (true); texture-> begin (); this-> visit (); texture-> end (); auto sprite = Sprite: createWithTexture (texture-> getSprite ()-> getTexture (); sprite-> setPosition (Point (256,256 )); sprite-> setOpacity (182); sprite-> setFlippedY (1); this-> addChild (sprite, 999999); sprite-> setColor (Color3B: GREEN ); sprite-> runAction (Sequence: create (FadeTo: create (2, 0), Hide: create (), NULL ));}; _ eventDispatcher-> addEventListenerWithSceneGraphPriority (listener, this );