Cocos2d-x3.1 particle usage

Source: Internet
Author: User

Cocos2d-x3.1 particle usage

1. header files

 

#include cocos2d.hUSING_NS_CC;class WaterWaveDemo : public Layer{public:    static cocos2d::Scene* createScene();        // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone    virtual bool init();        // a selector callback    void menuCloseCallback(cocos2d::Ref* pSender);        // implement the static create() method manually    CREATE_FUNC(WaterWaveDemo);};

2. cpp File

 

 

#include WaterWaveDemo.h#include SimpleAudioEngine.husing namespace CocosDenshion;Scene* WaterWaveDemo::createScene(){    // 'scene' is an autorelease object    auto scene = Scene::create();        // 'layer' is an autorelease object    auto layer = WaterWaveDemo::create();        // add layer as a child to scene    scene->addChild(layer);        // return the scene    return scene;    }bool WaterWaveDemo::init(){    bool bRet = false;    do{        CC_BREAK_IF(!Layer::init());                auto listener = EventListenerTouchOneByOne::create();        listener->setSwallowTouches(true);                listener->onTouchBegan = [&](Touch* touch,Event* event){                      auto touchPosition = touch->getLocation();            ParticleSystemQuad* mParticle = ParticleSystemQuad::create(showClick.plist);            mParticle->setScale(0.5);            mParticle->setPosition(touchPosition);            mParticle->setAutoRemoveOnFinish(true);            addChild(mParticle);                        return false;        };                Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);        bRet = true;    }while(0);    return bRet;}void WaterWaveDemo::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)MessageBox(You pressed the close button. Windows Store Apps do not implement a close button.,Alert);    return;#endif        Director::getInstance()->end();    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)    exit(0);#endif}
 

 

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