Idle and boring,
I wrote three games. The basic knowledge points are as follows:
Three elimination games:
The principle is a two-dimensional array,
Parkour games:
Collision between tiledmap, Sprite, animation layer, and map layer
Anti-tower games:
Cocostudio UI Editor, animation Editor, scenario editor, and dynamic scenario acquisition
Ui editor Animation
Tiledmap, Action animation, automatic Node Deletion
Level Data configuration file, level switch
Asynchronously load Resources
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Recently very busy, it is here, do not understand the code wait for my new book, Cocos2d-x3.2 tutorial
Three elimination games:
Http://download.csdn.net/detail/sdhjob/7926119
Parkour games:
Http://download.csdn.net/detail/sdhjob/7925675
Anti-tower games
Http://download.csdn.net/detail/sdhjob/7925751
Effect:
Parkour games
Anti-tower games:
Cocos2d-x3.2 turret creative three elimination game source code, parkour game source code, tower defense game source code