Cocos2d3.0 scale9sprite

Source: Internet
Author: User

To use scale9sprite, you must introduce the following header files:

#include "extensions/cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;

I. s9batchnodebasic
bool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();        float x = visibleSize.width / 2;    float y = visibleSize.height / 2;        auto batchNode = SpriteBatchNode::create("blocks9.png");        auto blocks = Scale9Sprite::create();    log("------created");        blocks->updateWithBatchNode(batchNode, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));        blocks->setPosition(Point(x, y));        this->addChild(blocks);    return true;}

Effect:


Ii. s9framenamespritesheet
bool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");    float x = visibleSize.width / 2;    float y = visibleSize.height / 2;        auto blocks = Scale9Sprite::createWithSpriteFrameName("blocks9.png");    blocks->setPosition(Point(x, y));        this->addChild(blocks);            return true;}

Effect:


Iii. s9batchnodescalednoinsets set the sprite size
bool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");    float x = visibleSize.width / 2;    float y = visibleSize.height / 2;        auto batchNode_scaled = SpriteBatchNode::create("blocks9.png");        auto block_scaled = Scale9Sprite::create();        block_scaled->updateWithBatchNode(batchNode_scaled, Rect(0, 0, 96, 96), false, Rect(0, 0, 96, 96));        block_scaled->setPosition(Point(x, y));        block_scaled->setContentSize(Size(96 * 4, 96 * 2));        this->addChild(block_scaled);                return true;}

Effect:


Iv. s9framenamespritesheetrotatedscalednoinsets
  auto block_scaled = Scale9Sprite::createWithSpriteFrameName("blocks9.png");        block_scaled->setPosition(Point(x, y));        block_scaled->setContentSize(Size(96 * 4, 96 * 2));        this->addChild(block_scaled);    

Effect:


V. s9framenamespritesheetrotatedscalednoinsets
    auto block_scaled = Scale9Sprite::createWithSpriteFrameName("blocks9r.png");        block_scaled->setPosition(Point(x, y));        block_scaled->setContentSize(Size(96 * 4, 96 * 2));        this->addChild(block_scaled);

Effect:


S9framenamespritesheetinsets

    auto batchNode_scaled_with_insets = SpriteBatchNode::create("blocks9.png");        auto blocks_scaled_with_insets = Scale9Sprite::create();        blocks_scaled_with_insets->updateWithBatchNode(batchNode_scaled_with_insets, Rect(0, 0, 96, 96), false, Rect(32, 32, 32, 32));        blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));        blocks_scaled_with_insets->setPosition(Point(x, y));        this->addChild(blocks_scaled_with_insets);




S9framenamespritesheetinsetsscaled

    Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");    float x = visibleSize.width / 2;    float y = visibleSize.height / 2;        auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("blocks9.png",Rect(32, 32, 32, 32));            blocks_scaled_with_insets->setContentSize(Size(96 * 4.5, 96 * 2.5));        blocks_scaled_with_insets->setPosition(Point(x, y));        this->addChild(blocks_scaled_with_insets);






S9_texturepacker

    Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ui.plist");    float x = visibleSize.width / 4;    float y = visibleSize.height / 2;            auto s = Scale9Sprite::createWithSpriteFrameName("button_normal.png");        s->setPosition(Point(x, y));    log("... setPosition");        s->setContentSize(Size(14 * 16, 10 * 16));    log("... setContentSize");        this->addChild(s);        auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("button_actived.png");         x = visibleSize.width * 3/4;    blocks_scaled_with_insets->setContentSize(Size(14 * 16, 10 * 16));        blocks_scaled_with_insets->setPosition(Point(x , y));        this->addChild(blocks_scaled_with_insets);





Scale9framenamespritesheetrotatedsetcapinsetlater

  Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");    float x = visibleSize.width / 2;    float y = visibleSize.height / 2;                    auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("blocks9r.png");    blocks_scaled_with_insets->setInsetLeft(32);    blocks_scaled_with_insets->setInsetRight(32);    blocks_scaled_with_insets->setPreferredSize(Size(32 * 5.5f, 32 * 4));        blocks_scaled_with_insets->setPosition(Point(x , y));        this->addChild(blocks_scaled_with_insets);







S9cascadeopacityandcolor

    Size visibleSize = Director::getInstance()->getVisibleSize();    Point origin = Director::getInstance()->getVisibleOrigin();     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");    float x = visibleSize.width / 2;    float y = visibleSize.height / 2;        auto rgba = Layer::create();    rgba->setCascadeColorEnabled(true);    rgba->setCascadeOpacityEnabled(true);    this->addChild(rgba);                auto blocks_scaled_with_insets = Scale9Sprite::createWithSpriteFrameName("blocks9r.png");            blocks_scaled_with_insets->setPosition(Point(x , y));        rgba->addChild(blocks_scaled_with_insets);                auto actions = Sequence::create(FadeIn::create(1),TintTo::create(1, 0, 255, 0),TintTo::create(1, 255, 255, 255),FadeOut::create(1), NULL);    auto repeat = RepeatForever::create(actions);        rgba->runAction(repeat);









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