The article is written in the instantaneous action mainly ccflipx,ccflipy,cchide,ccshow
The ccflipx is centered on the Y axis, ccflipy is centered on the x axis, Cchide hides the Sprite object, and Ccshow the Sprite object on the screen today.
The code in the activity is still the activity content, this article only attaches four instantaneous action code
package Com.sdufe.android;import Org.cocos2d.actions.instant.ccflipx;import Org.cocos2d.layers.cclayer;import Org.cocos2d.nodes.ccsprite;import Org.cocos2d.types.cgpoint;public class Gamelayer extends Cclayer {private CCSprite Sprite;public Gamelayer () {sprite = Ccsprite.sprite ("Ic_launcher.png"); Cgpoint pos = CGPOINT.CCP (+), sprite.setposition (POS); AddChild (sprite); Ccflipx flipx = Ccflipx.action (True); Sprite.runaction (FLIPX);}}
Package Com.sdufe.android;import Org.cocos2d.actions.instant.ccflipy;import Org.cocos2d.layers.cclayer;import Org.cocos2d.nodes.ccsprite;import Org.cocos2d.types.cgpoint;public class Gamelayer extends Cclayer {private CCSprite Sprite;public Gamelayer () {sprite = Ccsprite.sprite ("Ic_launcher.png"); Cgpoint pos = CGPOINT.CCP (+), sprite.setposition (POS); AddChild (sprite); Ccflipy flipy = Ccflipy.action (True); Sprite.runaction (flipy);}}
Package Com.sdufe.android;import Org.cocos2d.actions.instant.cchide;import Org.cocos2d.layers.cclayer;import Org.cocos2d.nodes.ccsprite;import Org.cocos2d.types.cgpoint;public class Gamelayer extends Cclayer {private CCSprite Sprite;public Gamelayer () {sprite = Ccsprite.sprite ("Ic_launcher.png"); Cgpoint pos = CGPOINT.CCP (+), sprite.setposition (POS); AddChild (sprite);//Ccflipx flipx = Ccflipx.action (true); /Sprite.runaction (FLIPX);////ccflipy flipy = Ccflipy.action (TRUE);//Sprite.runaction (FLIPY); Cchide hide = Cchide.action (); sprite.runaction (hide);}}
Package Com.sdufe.android;import Org.cocos2d.actions.instant.ccshow;import Org.cocos2d.layers.cclayer;import Org.cocos2d.nodes.ccsprite;import Org.cocos2d.types.cgpoint;public class Gamelayer extends Cclayer {private CCSprite Sprite;public Gamelayer () {sprite = Ccsprite.sprite ("Ic_launcher.png"); Cgpoint pos = CGPOINT.CCP (+), sprite.setposition (POS); AddChild (sprite);//Ccflipx flipx = Ccflipx.action (true); /Sprite.runaction (FLIPX);////ccflipy flipy = Ccflipy.action (TRUE);//Sprite.runaction (FLIPY);//Cchide Hide = Cchide.action ();//Sprite.runaction (hide); Ccshow show = Ccshow.action (); sprite.runaction (show);}}