Shortly after getting started with Cocos2dx, I was still in the status of 2.2 for beginners. Suddenly, 3.0 was born, and the technology was updated, which could not be pursued by myself. Silently mourned, so I tried again and started the 3.0 journey.
First, create a new project.
Compared with the method created in 2.2, 3.0 is different, and the command line is more concise, and you don't need to cd to the project_creator directory, just cocos new.
The following is a command:
Cocos new hello-p com.cocos2d.org-l cpp-d: games\cocos2d-x-3.0 \ projects
Hello is the project name, com.cocos2d.org is the package name, d: games \ cocos2d-x-3.0 \ projects is the path to store the project
Enter d directly: Enter the above command
<喎?http: www.bkjia.com kf ware vc " target="_blank" class="keylink"> VcD4KPHA + release/release + CjxwPrTyv6pjbWQgo6y9 + release + t/release + pgltzybzcm9 "http://www.2cto.com/uploadfile/Collfiles/20140502/2014050209214851.jpg" alt = "\">
I did not find the project I just created in games \ cocos2d-x-3.0 \ projects, ...... \ Cocos2d-x-3.0 \ games \ cocos2d-x-3.0 ...... .
So I guess the entered path in cocos new is based on the location you open.
This is probably the case when you create a 3.0 project. Of course, you must first install
Then there are various configurations. For details, click the 530 environment configuration of star 3.0.
Vs2013 has a lot of beautiful interfaces, but the speed is also slow. I really don't like the slow feeling of choppy hosts =