Sometimes it is necessary to not interrupt the original activity when displaying the UI.
For example, when playing a video or playing a game, you need to display a menu (can be a system prompt, or similar to a TV menu)
Obviously doing it with activity is not possible, because when the new activity starts, it will pause the original activity.
How to do this, you can refer to the System Power indicator window or statusbar to start the window in the service
The new window will appear at the top of the UI, but will not break the original activity
, one is broadcast video, one is playing in the game:
Take a look at the two properties of Windowmanager.layoutparams:
int type_system_alert window Type:system window, such as low power ALERT.
int type_system_overlayWindow type:system OVERLAY windows, which need to being displayed on top of Everyth ing else.
These two are good, exactly what we want, on the code ~
Code in Seivece
private void Showsystemdialog () {/* Create UI */View v = view.inflate (mcontext, r.layout.main, NULL); Alertdialog.builder B = new Alertdialog.builder (mcontext); B.setview (v); D = b.create (); D.getwindow (). SetType (WindowManager.LayoutParams.TYPE_SYSTEM_ALERT); D.getwindow (). SetType (WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY); D.show (); /* Set Size & POS */windowmanager.layoutparams LP = D.getwindow (). GetAttributes (); WindowManager wm = (WindowManager) getsystemservice (Window_service); Display display = Wm.getdefaultdisplay (); if (Display.getheight () > Display.getwidth ()) {//lp.height = (int) (Display.getheight () * 0.5); Lp.width = (int) (Display.getwidth () * 1.0); } else {//lp.height = (int) (Display.getheight () * 0.75); Lp.width = (int) (Display.getwidth () * 0.5); } D.getwindow (). SetAttributes (LP); /* Update UI Data */LV = (ListView) D.getwindow (). Findviewbyid (R.id.listview); Simpleadapter adapter = new Simpleadapter (Mcontext, Getlistdata (), R.layout.list_item, New string[]{"Item_text", "item_img"}, new Int[]{r.id.item_text, R.id. ITEM_IMG}); Lv.setadapter (adapter); /* Set Listener */Lv.setonitemclicklistener (new Onitemclicklistener () {public void Onitemclick (Adapterv Iew<?> Parent, view view, int POS, long id) {D.dismiss (); } }); }
created a dialog, can adjust dialog location, size, dialog created from R.layout.main, dynamically add UI data
Responding to onclick actions on the UI
* The corresponding permission is required in manifest
<uses-permission android:name= "Android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-permission android:name= "Android.permission.SYSTEM_OVERLAY_WINDOW"/>
* The difference between Type_system_alert and Type_system_overlay
For example, in the code above, the System_alert window can get focus and respond to actions
When the System_overlay window is displayed, the focus is on the activity behind, and you can still manipulate the activity behind it.
* In the above code, please note the location of D.show (), only after show can adjust the dialog size and update data
* Can adjust the attributes, first dump out
Lp.flags = 0x20002,//Flag_dim_behind | Flag_alt_focusable_im
Lp.gravity = 0x11,//CENTER
Lp.type = 0x7d3,//Type_system_alert
These attr can be set, specifically defined in the API document Windowmanager.layoutparams
Create window display in Android service