| value |
Description |
| None |
The definition does not convert. |
| Matrix (n,n,n,n,n,n) |
Defines a 2D conversion, using a matrix of six values. |
| Matrix3D (n,n,N,n,n,n,n, n ,n,n,N,n,n,N,n,n ) |
Defines a 3D conversion, using a 4x4 matrix of 16 values. |
| Translate (x,y) |
Defines a 2D transformation. |
| Translate3d (x,y,z) |
Defines a 3D transformation. |
| TranslateX (x) |
Define the conversion, just with the value of the X-axis. |
| Translatey (y) |
Define the conversion, just use the Y-axis value. |
| Translatez (z) |
Defines a 3D conversion, just using the Z-axis value. |
| Scale (x[,y]?) |
Defines a 2D scaling transformation. |
| Scale3d (x,y,z) |
Defines a 3D scaling transformation. |
| ScaleX (x) |
Define the zoom transformation by setting the value of the X-axis. |
| ScaleY (y) |
Define the zoom transformation by setting the value of the Y-axis. |
| Scalez (z) |
Define a 3D scaling transformation by setting the value of the Z-axis. |
| Rotate (angle) |
Defines the 2D rotation, which specifies the angle in the parameter. |
| Rotate3d (x,y,z,angle) |
Defines the 3D rotation. |
| Rotatex (angle) |
Defines the 3D rotation along the X-axis. |
| Rotatey (angle) |
Defines a 3D rotation along the Y-axis. |
| Rotatez (angle) |
Defines a 3D rotation along the Z-axis. |
| Skew (x-angle,y-angle) |
Defines a 2D tilt transition along the X and Y axes. |
| SKEWX (angle) |
Defines a 2D tilt transition along the X-axis. |
| Skewy (angle) |
Defines a 2D tilt transition along the Y-axis. |
| Perspective (n) |
Defines a Perspective view for 3D transformation elements. |