Description of the creation and use of precast parts (Prefab) in Unity3d!!!

Source: Internet
Author: User

First of all, what precast parts do I explain?

In the u3d we call it prefab; we can understand that when a game component is created (any one of the gameobject in the scene), we want to make it into a component template for batch applications, such as things that are inherently "repetitive" in the scene, "enemies", "Soldiers", " Bullets "... This is essentially because the default generated prefab is exactly the same as the template, like a clone, but the location and angle of the build and some of the resulting properties are allowed to change.

* Bo Main Note: This actually and Flash in the compilation component (Component) a bit like

How to make prefab?

Description of the creation and use of precast parts (Prefab) in Unity3d!!!

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