Returns the design mode (C #) series Article index
Introduced
A prototype instance is used to specify the type of object to create, and a new object is created by copying the prototype.
Example
There is a message entity class, now you want to clone it.
Messagemodel
using System;
using System.Collections.Generic;
using System.Text;
Namespace Pattern.prototype
{
/**////<summary>
///message entity class
///</summary>
public class Messagemodel
{
/**////<summary>
///constructor
///</summary>
/ <param name= "msg" >message content </param>
///<param name= "PT" >message release time </param>
Pu Blic Messagemodel (String msg, DateTime PT)
{
This._message = msg;
This._publishtime = pt;
}
private string _message;
/**////<summary>
///message content
///</summary>
public string text
{
get {return _message;}
Set {_message = value;}
}
Private DateTime _publishtime;
/**////<SUMMARY>
///message publish time
///</summary>
Public DateTime publishtime
{
get {return _publishtime;}
Set {_publishtime = value;}
}
}
}