Design of event mechanism based on C + + Based on[c++0x]__c++

Source: Internet
Author: User

Since the c++0x supports the Variadic function, it's the very time to improve original C + + Event system.

The thought is as same as [2.0].

This is the code list.

The root Object:

	Class TObject
	{public
	:
		tobject ()
		{
			//Dummy
		}

		Virtual ~tobject ()
		{

		}
	};

And then Event declaration:

#include "Object.h" #include <memory> namespace Igame {template<typename T_ret, TypeName ...
		params> struct Teventhandler {typedef t_ret Type;

		typedef t_ret (TObject::* Function) (PARAMS ...);
		Std::shared_ptr<object> _target;

		Function _function; __inline__ T_ret operator () (PARAMS ... PARAMS) {if (_target!= nullptr && _function!=) Return (_
		Target.get ()->*_function) (params ...);


	}
	}; Template<typename T_ret, TypeName ...
		params> struct Event {typedef teventhandler<t_ret, params...> Handler;

		typedef typename Handler::function Function;

		Handler _handler;
		Template <typename T_f = Function, typename t_arg> __inline__ t_f castfunction (T_arg Arg) {return (t_f) arg; } template<typename t_func> __inline__ void bind (std::shared_ptr<tobject> tag, T_func FUNC) {_han
		Dler = {tag, castfunction (func)}; } __inline__ T_ret operator () (params...params) {return _haNdler (params ...);
}
	}; }//NS Igame

Compared with 2.0, it's more elegant, more lightweight.

Note:under g++, the inline qualifier may not work as your wish.

Now, let's rock:

        Class A:public TObject
	{public
	:
		void foo (int x)
		{
			//cout << "foo:" << x << Endl;
		}

		void Foo2 (std::function<void (int) > Func)
		{
			func ();
		}

	;

	Class B:public TObject
	{public
	:
		using MyEvent = event<void, int>;
		Using Myfuncevent = event<void, std::function<void (int) >>;

		MyEvent event;
		Myfuncevent funcevent;

		void testevent (int x)
		{
			cout << "FXX:" << x << Endl;

			event (x);

		}

		void Testfuncevent (std::function<void (int) > Func)
		{
			funcevent ([This, func] (int x) {
				cout< <this->message<<endl;
				Func (x);
			});
		}
	;

The following code shows how to use the Event system:

	Std::shared_ptr<a> A (new A ());
	Std::shared_ptr<b> B (new B ());

	B->event.bind (A, &a::foo);
	B->funcevent.bind (A, &a::foo2);

	B->testevent (m);

  	int x =;
  	B->testfuncevent ([;] (int val) {
  		val = x;
  	});


Actually, this implementation of the Event are more like the std::function<> but a little improvement of performance:230 93MS V.s 29146.2ms for calling of 0xEFFFFFFF times in my ASUS q200e laptop. On the other words, 5.73521ns v.s 7.23853ns for/per calling.

And more straightly than Std::function<>  After all, the virtual function calling consumes 4.29958ns to per calling. As a syntactic sugar, my event model works pretty.





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