DEVICE DRAW VERTEX BUFFER TOO SMALL

Source: Internet
Author: User

D3d11 WARNING #356

The silly warning's meaning seems to mean vertex buffer is too small.

The description is this: Vertex Buffer at the input Vertex slot 0 are not big enough for what the draw* () call expects to Traverse.....blabl Abla

The literal feeling is that vertexbuffer is too small. Stride 12

Solution in the engine, look for that error. A slot type mismatch in the required input assembler is found, so he didn't get the data. With Nsight and IA can see is empty CDCDCDCD this or even structure is not generated

What we're doing is PS4 to D3D11.

This is a semantic caused by Screenvertex this semantic pssl in PS4 vertex is now defined in Whop in the engine semantic

DEVICE DRAW VERTEX BUFFER TOO SMALL

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