Experiment two Java object-oriented programming

Source: Internet
Author: User
Experimental content 1. Initial mastery of unit testing and TDD2. Understanding and mastering object-oriented three elements: encapsulation, inheritance, polymorphism

3. Initial mastery of UML modeling 4. Familiarity with S.O.L.I.D principles 5. Understanding Design Patterns

problems encountered (tool find, installation, use, program editing, commissioning, running, etc.),

Experimental building Web page can not open, on the internet installed STARUML

Solutions (empty methods such as "Check the network", "Ask classmates", "reading" and so on are 0 points) and

analysis (from which you can get what revelation, what harvest, lessons, etc.).

Experiment two Java object-oriented programming

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