Exploring the next online games (I) Technological Revolution will end the endless Competition

Source: Internet
Author: User

Note: The next step is not about the future, but about what is happening now. This article is written because
Before
A few simple online games are involved.
New Ideas
,
Although I am not doing it now, I still
I hope that I can exchange ideas with strong players in the gaming industry and listen to my lessons. (Pan Yanhui)


 

In the Internet field, most of the major changes are technological improvements, so this first discussion is also based on the possibility of a technology.

The rise of web games has led to endless competition in the online gaming industry. The so-called terminals, that is, the common large-scale online games, have good results, high performance, but the client can be motionless on a few g, although the hard disk is not a problem, but the download cost is too high, the possibility of a test is low. For no reason, you can log on to the website and enjoy low trial costs. Unfortunately, the performance of the game is greatly restricted.

As a result, the discussion of unprovoked online games has gradually started. In fact, this debate is not necessary because of the large client and low game performance, it is a problem that game manufacturers should solve for users.
It is silly to forcibly divide users into two categories because it does not solve user problems.
.

Theoretically,
Smart pre-download + idle time download + reasonable program architecture + clever pre-strategy can be used to achieve playing at the bottom while playing at the bottom
. For example, in general, game login is a novice task first, and the amount of programs it occupies is not too large, the time when the novice task is completed can be used to download other game content most likely to be played by players. If properly planned, these measures add up to allow several g client games to allow users to download less than 100 MB (
It is not an absolute number. It depends on the form of the game. The criterion is to watch the trial version of the game, which must be much smaller than the trial version ), you can play it right away. Of course, apart from
The pre-planning process is equally important for technical applications. How to extend the user's online time and make the user feel interesting, so that the download time can be obtained is the key, but this topic is not necessary here
.

Adding P2P technology can also save a lot of bandwidth costs. Because all players download the same file, they can even save more than 90% of the bandwidth. For manufacturers, it is good to have an end,
It is not because some terminals can achieve cooler results, but because some terminals can occupy users' desktops and provide more convenient functions for users.
(Unfortunately, there is no game to do this now, and this kind of "client-end" will have a huge change with the current game client, but this will be another topic, not mentioned here, if you are interested, you can send me an email for discussion ). After all, you need to enable the Internet Explorer --
Open favorites (people like me who set my homepage to a white page) -- click the address to go to the game. On this basis, you may need to enter the user name and password, select the server, and so on. What about terminals? If
Well, it may have been started. (the startup of the client and the startup of the game are two concepts. Do not confuse them. This part will be described later when the game client is improved ), just click,
Go directly to the game. You know, clicking one or two mouse clicks is a "laborious" task for most players.
For gaming vendors that are not as good as World of Warcraft, it is simply a desire to put their old lives together by giving users a few more mouse clicks.
(What's strange is that the user experience and design concepts of its clients are not perfect for several game manufacturers, even if they are grand and perfect, the importance of game manufacturers in this aspect needs to be strengthened.
)
.

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