Export ogremax)

Source: Internet
Author: User

 

Http://blog.sina.com.cn/s/blog_45209f340100fevc.html

Export an animation file from 3dmax

In 3dmax, we can use some existing ones. BIP files are used to drive our model. Using the ogremax plug-in, we can export these things to the file format supported by ogre and export them to Ogre for use.

First, install the ogremax plug-in.

There is nothing to say about this. You just need to download an installation package online.

After installation, you can see the following in the main menu bar:

Export the animation file "alt =" Ogre shouzha-31 from 3dmaxExport an animation file from 3dmax "src =" http://hiphotos.baidu.com/sysnoah/pic/item/6709c93d58f09afb9f3d621f.jpg "real_src =" http://static16.photo.sina.com.cn/bmiddle/45209f34t7061f8c69b0f&690 ">

Second, export settings

Select your model, ogremax-> Object setting... the following dialog box is displayed. In the "mesh" column, enter the mesh name and skeleton name.

Export the animation file "alt =" Ogre shouzha-31 from 3dmaxExport an animation file from 3dmax "src =" http://hiphotos.baidu.com/sysnoah/pic/item/9f3df8dcfd3f1b9dcd11661f.jpg "real_src =" http://static15.photo.sina.com.cn/bmiddle/45209f34t706202779f4e&690 ">

Click Add in the lower left corner of the mesh animation column. In the displayed dialog box, enter the action name to adjust the start and end frames of your animation.

Export the animation file "alt =" Ogre shouzha-31 from 3dmaxExport an animation file from 3dmax "src =" http://hiphotos.baidu.com/sysnoah/pic/item/d100baa1e32ed3b74710641f.jpg "real_src =" http://static15.photo.sina.com.cn/bmiddle/45209f34t71a366bce92e&690 ">

Select your model, and then ogremax-> scene setting ..

Export the animation file "alt =" Ogre shouzha-31 from 3dmaxExport an animation file from 3dmax "src =" http://hiphotos.baidu.com/sysnoah/pic/item/65380cd7421d36e1a144df1f.jpg "real_src =" http://static9.photo.sina.com.cn/bmiddle/45209f34t71a36c71f6b8&690 ">
Remember to copy bitmaps to export (so that you can copy your texture together)

Third, Export

Ogremax-> export scene.

Export the animation file "alt =" Ogre shouzha-31 from 3dmaxExport an animation file from 3dmax "src =" http://hiphotos.baidu.com/sysnoah/pic/item/cd11728b772f182ec8fc7a1f.jpg "real_src =" http://static11.photo.sina.com.cn/bmiddle/45209f34t71a36d495ffa&690 ">

Close this window and check the path to which scene is saved. There should be five more files.

Export the animation file "alt =" Ogre shouzha-31 from 3dmaxExport an animation file from 3dmax "src =" http://hiphotos.baidu.com/sysnoah/pic/item/4710b912fac362f2c3fd781f.jpg "real_src =" http://static13.photo.sina.com.cn/bmiddle/45209f34t71a36df6a3bc&690 ">

You should know how to do the rest, put the media under medaI, and put the texture under texture...

You can.

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