Fireworks Tutorial: Making charm streamer super bright effect

Source: Internet
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Now change the gradient color from black to white and into a bitmap.

Right-click on the bitmap to pull up pop-up menu, select transform/deformation-->skew/oblique, select the bottom of the control point outward stretching to near the edge of the screen.

Now you have a big trapezoid already far beyond the canvas range, across the screen.

Don't worry, go directly to the property panel to change the width of the graphic to 60 pixels, and drag it to the middle of the canvas, which is the first beam we want to prototype.

edit/Edit-->clone/clone or shortcut key ctrl+shift+d in situ clone a copy, right key select transform/deformation-->rotate 180°/rotate 180 degrees.

Align the two beams of light in the opposite direction.

modify/Modify-->symbol/Components-->convert to symbol.../into components, or shortcut keys F8 directly to the two combination diagram to create a graphical component.

Now change the gradient color from black to white and into a bitmap.

Right-click on the bitmap to pull up pop-up menu, select transform/deformation-->skew/oblique, select the bottom of the control point outward stretching to near the edge of the screen.

Now you have a big trapezoid already far beyond the canvas range, across the screen.

Don't worry, go directly to the property panel to change the width of the graphic to 60 pixels, and drag it to the middle of the canvas, which is the first beam we want to prototype.

edit/Edit-->clone/clone or shortcut key ctrl+shift+d in situ clone a copy, right key select transform/deformation-->rotate 180°/rotate 180 degrees.

Align the two beams of light in the opposite direction.

modify/Modify-->symbol/Components-->convert to symbol.../into components, or shortcut keys F8 directly to the two combination diagram to create a graphical component.

Ctrl+shift+d in situ cloning of this component, and the cloned components on the right button, select transform/deformation-->rotate 180°/rotation 180 degrees.

At present, although there is no obvious change, this is for the next step of the rotation complement preparation.

Select these two components and modify/modify the-->symbol/component-->tween instances.../tween instance.

In the pop-up window set the step value 21 and uncheck distribute to frames/spread to the frame.

The effect is the same as the dandelion.

If your computer is configured lower, it will take a few more seconds to complete this step.

Because the top layer of the rotation tween is coincident, the topmost component can be removed.

select/Select-->select all/, or direct shortcut key CTRL + A, all the components of the tween are selected.

modify/Modify-->symbol/Components-->break apart/break, or use the shortcut key ctrl+shift+b.

Turn the dandelion into a bitmap that each branch can move separately.

Because the shape of this dandelion is so round, it is necessary to adjust the position of each branch individually to make the desired explosive pattern.

It's a need to be patient and feel alive.

The aim of the adjustment is to let the divergent beams have uneven levels.

In short, move inward or outward along the direction of each beam. Note that the direction of the beam is always directed at the center of the dandelion.

A few minutes later, the whole burst of light ball was finished.

Make sure that you do not need to modify the bitmap and then ctrl+g/the scattered layers.

Then we put the group on the Level Panel and point out the eye diagram to hide the layer.

The next step is to give the light ball a multicolored aura.

Draw a square of the same size as the canvas on the canvas,

Fill gradient is cone cone, click on the color icon, pull up the fill gradient color panel.

Under Preset options, color selection spectrum/spectrum.

Now the layer blending mode of the spectral graph is changed to multiply/multiply.

The cone of the spectrum is now not visible on the canvas. It doesn't matter, temporarily also hides it first.

Back to the previously done light bulb prototype, ctrl+shift+d/in situ cloning.

In the cloned layer, change the layer blending mode to additive/Add.

The beam began to lighten.

Select the newly cloned layer, and then clone two new layers.

The topmost cloned layer blending mode is changed to reflect/reflection.

This step is to further strengthen the contrast of the beam.

You can now open the previously hidden spectrum to see the effect.

Back to the bottom of the layer select the original light bulb prototype, ctrl+shift+d/in situ cloning.

Pull the cloned layer onto the spectral layer and right-click on the transform/deformation-->numeric transform/numerical deformation.

Type a percentage of 90 in the dialog window that pops up.

The same principle is cloned two times, each new clone of the layer blending mode to additive/added.

The heat of the color of the picture is completed.

Next, add a little bit of lens decoration.

I was directly using the pen to change the strokes, so compared to save time.

Stroke selection is 30 pixel white, random/random-->dots/dot shape.

The exact value I changed in the advanced/step of the Stroke options/stroke option.

You can open the source file in the FW and view it in the stroke options under the Properties panel.

Because fireworks has no hexagonal shape for the stroke options, it is replaced with a square.

The environmental light effect completes, puts the beforehand prepared material picture.

If you are careful, focus on the product is better to buckle the picture and then put on, but this tutorial is not the focus of this, I was lazy. :P

In view of the product picture is pure white bottom, the bottom light center part is also white, I directly changed the layer blending mode for multiply/multiply the bottom, slightly corrected the lower contrast of the product chart.

Use a pen to outline three flowing rays, set the glow and change the layer blending mode to overlay/overlay.

The whole effect is done.

If some friends on the production of streamer have problems, you can refer to my previous discussion in the Forum of a text.

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