Do some away3d (4.1.6) +flash cc, the project relatively large, the number of polygons up to 20 million, found that the computer also ran 20 more frames, visible away3d performance is indeed quite good. Want to put these things on the phone to see, but found always white screen, online search, and no one to solve this problem, Yahoo search English station (Google can not use) also did not find a solution. At this time try to use a Flash debugging function (mobile device options), found an error, after some analysis and try to find the following solutions:
This post hides the content in the folder where *.fla found the same name *-app.xml, open it, in the <renderMode>direct</renderMode> line of the label after adding a line < Depthandstencil>true</depthandstencil>, and then publish it as an Android app, put it on the phone, everything OK. In this way almost all projects based on Away3d 4.1 can be published to the mobile phone to run. My 500多万个 project in Xiaomi 2S can still have 3-5 frames, very good. Small-scale 3D running in the phone should have no problem.
[Flash 3D] is another problem solved. (Flash3d runs on Android)