Flash Basic Theory Class

Source: Internet
Author: User

Flash basic Theory Lesson first chapter basic animation concept

Flash basic Theory Class chapter II ActionScript 3.0 Animation Foundation Ⅰ

Flash basic Theory Class chapter II ActionScript 3.0 Animation Foundation Ⅱ

Flash basic Theory Class chapter III Application of Trigonometry Ⅰ

Flash basic Theory Class chapter III Application of Trigonometry Ⅱ

The fourth chapter of Flash Basic theory class rendering technology Ⅰ

The fourth chapter of Flash Basic theory class rendering technology Ⅱ

The fourth chapter of Flash Basic theory class rendering technology Ⅲ

Flash basic Theory course fifth Chapter speed and Acceleration Ⅰ

Flash basic Theory course fifth Chapter speed and Acceleration Ⅱ

The sixth chapter of Flash theory course boundary and friction Ⅰ

The sixth chapter of Flash theory course boundary and friction Ⅱ

Flash basic Theory course seventh Chapter Interactive Animation: Moving Object Ⅰ

Flash basic Theory course seventh Chapter Interactive Animation: Moving Object Ⅱ

The eighth chapter of Flash theory course Ⅰ of slow motion and elastic movement

The eighth chapter of Flash theory course Ⅱ of slow motion and elastic movement

The eighth chapter of Flash theory course Ⅲ of slow motion and elastic movement

The Nineth chapter of Flash Theory course collision Detection Ⅰ

The Nineth chapter of Flash Theory course collision Detection Ⅱ

Flash Basic Theory Course tenth chapter coordinate rotation and angle bounce Ⅰ

Flash Basic Theory Course tenth chapter coordinate rotation and angle bounce Ⅱ

The 11th chapter of Flash Basic Theory class collision Physics Ⅰ

The 11th chapter of Flash Basic Theory class collision Physics Ⅱ

The 12th chapter of Flash Basic theory course particle gravity and gravitation Ⅰ

The 12th chapter of Flash Basic theory course particle gravity and gravitation Ⅱ

Flash Basic Theory Course 13th Chapter forward Kinematics: Walking Ⅰ

Flash Basic Theory Course 13th Chapter forward Kinematics: Walking Ⅱ

Flash Basic Theory Course 14th Chapter Inverse kinematics: Dragging and stretching Ⅰ

Flash Basic Theory Course 14th Chapter Inverse kinematics: Dragging and stretching Ⅱ

Flash Basic Theory Class 15th Chapter 3D Foundation Ⅰ

Flash Basic Theory Class 15th Chapter 3D Foundation Ⅱ

Flash Basic Theory Class 15th Chapter 3D Foundation Ⅲ

Flash Basic Theory Class 16th Chapter 3D line and fill Ⅰ

Flash Basic Theory Class 16th Chapter 3D line and fill Ⅱ

Flash Basic Theory Class 16th Chapter 3D line and fill Ⅲ

Flash basic Theory Class 17th chapter back culling and 3D lighting Ⅰ

Flash basic Theory Class 17th chapter back culling and 3D lighting Ⅱ

The 18th chapter of Flash basic Theory Course matrix Mathematics

Flash basic Theory Class 19th Chapter Practical Skill Ⅰ

Flash basic Theory Class 19th Chapter Practical Skill Ⅱ

Flash basic Theory Class 19th Chapter Practical Skill Ⅲ

[Flash Basic theory Lesson 01] Make the clock [date class]

[Flash basic theory Lesson 02] Mouse follow [updateafterevent]

[Flash Basic theory Lesson 03] Make simple graffiti board [draw line instruction]

[Flash Basic theory Lesson 04] Make Music player [sound class]

[Flash Basic theory Lesson 05] Make a roll award plate [Onenterframe]

[Flash Basic theory Lesson 06] Make Move role [key class]

[Flash Basic theory Lesson 07] Make control slider [StartDrag]

[Flash Basic theory lesson 08] Rotating flowers [for...in]

[Flash Basic theory Class 09] stars and Changing lines [onenterframe]

[Flash Basic theory lesson 10] easing effect [tween class]

[Flash Basic theory Lesson 11] As text calculator [text class]

[Flash Basic theory Lesson 12] Countdown system [GetTime]

[Flash Basic theory Lesson 13] FL Notepad [Sharedobject]

[Flash basic theory Lesson 14] making loading[loading]

[Flash Basic theory Class 15] Cool mouse [target move]

[Flash basic theory Lesson 16] Matrix Revolution [double cycle]

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