Flash basic Theory Lesson first chapter basic animation concept
Flash basic Theory Class chapter II ActionScript 3.0 Animation Foundation Ⅰ
Flash basic Theory Class chapter II ActionScript 3.0 Animation Foundation Ⅱ
Flash basic Theory Class chapter III Application of Trigonometry Ⅰ
Flash basic Theory Class chapter III Application of Trigonometry Ⅱ
The fourth chapter of Flash Basic theory class rendering technology Ⅰ
The fourth chapter of Flash Basic theory class rendering technology Ⅱ
The fourth chapter of Flash Basic theory class rendering technology Ⅲ
Flash basic Theory course fifth Chapter speed and Acceleration Ⅰ
Flash basic Theory course fifth Chapter speed and Acceleration Ⅱ
The sixth chapter of Flash theory course boundary and friction Ⅰ
The sixth chapter of Flash theory course boundary and friction Ⅱ
Flash basic Theory course seventh Chapter Interactive Animation: Moving Object Ⅰ
Flash basic Theory course seventh Chapter Interactive Animation: Moving Object Ⅱ
The eighth chapter of Flash theory course Ⅰ of slow motion and elastic movement
The eighth chapter of Flash theory course Ⅱ of slow motion and elastic movement
The eighth chapter of Flash theory course Ⅲ of slow motion and elastic movement
The Nineth chapter of Flash Theory course collision Detection Ⅰ
The Nineth chapter of Flash Theory course collision Detection Ⅱ
Flash Basic Theory Course tenth chapter coordinate rotation and angle bounce Ⅰ
Flash Basic Theory Course tenth chapter coordinate rotation and angle bounce Ⅱ
The 11th chapter of Flash Basic Theory class collision Physics Ⅰ
The 11th chapter of Flash Basic Theory class collision Physics Ⅱ
The 12th chapter of Flash Basic theory course particle gravity and gravitation Ⅰ
The 12th chapter of Flash Basic theory course particle gravity and gravitation Ⅱ
Flash Basic Theory Course 13th Chapter forward Kinematics: Walking Ⅰ
Flash Basic Theory Course 13th Chapter forward Kinematics: Walking Ⅱ
Flash Basic Theory Course 14th Chapter Inverse kinematics: Dragging and stretching Ⅰ
Flash Basic Theory Course 14th Chapter Inverse kinematics: Dragging and stretching Ⅱ
Flash Basic Theory Class 15th Chapter 3D Foundation Ⅰ
Flash Basic Theory Class 15th Chapter 3D Foundation Ⅱ
Flash Basic Theory Class 15th Chapter 3D Foundation Ⅲ
Flash Basic Theory Class 16th Chapter 3D line and fill Ⅰ
Flash Basic Theory Class 16th Chapter 3D line and fill Ⅱ
Flash Basic Theory Class 16th Chapter 3D line and fill Ⅲ
Flash basic Theory Class 17th chapter back culling and 3D lighting Ⅰ
Flash basic Theory Class 17th chapter back culling and 3D lighting Ⅱ
The 18th chapter of Flash basic Theory Course matrix Mathematics
Flash basic Theory Class 19th Chapter Practical Skill Ⅰ
Flash basic Theory Class 19th Chapter Practical Skill Ⅱ
Flash basic Theory Class 19th Chapter Practical Skill Ⅲ
[Flash Basic theory Lesson 01] Make the clock [date class]
[Flash basic theory Lesson 02] Mouse follow [updateafterevent]
[Flash Basic theory Lesson 03] Make simple graffiti board [draw line instruction]
[Flash Basic theory Lesson 04] Make Music player [sound class]
[Flash Basic theory Lesson 05] Make a roll award plate [Onenterframe]
[Flash Basic theory Lesson 06] Make Move role [key class]
[Flash Basic theory Lesson 07] Make control slider [StartDrag]
[Flash Basic theory lesson 08] Rotating flowers [for...in]
[Flash Basic theory Class 09] stars and Changing lines [onenterframe]
[Flash Basic theory lesson 10] easing effect [tween class]
[Flash Basic theory Lesson 11] As text calculator [text class]
[Flash Basic theory Lesson 12] Countdown system [GetTime]
[Flash Basic theory Lesson 13] FL Notepad [Sharedobject]
[Flash basic theory Lesson 14] making loading[loading]
[Flash Basic theory Class 15] Cool mouse [target move]
[Flash basic theory Lesson 16] Matrix Revolution [double cycle]