Flash Courseware test questions at your fingertips

Source: Internet
Author: User
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In Flash 5. 0 times, if we want to make a test question in Flash courseware, we need to use ActionScript script, which makes the ordinary teacher not to start. In Flash MX, although we can modify the ready-made template to make the test questions, but the operation is still inconvenient. Now, with the advent of the Flash 2004 era, we are not only simple, intuitive, convenient, efficient, but also can get rid of the template constraints, because of the interactive learning components. In the end how to let the Flash test question "at your fingertips"? The following author to make a number of options for a description of the case.

Insert an interactive learning component
1. In the appropriate layer, create a new "blank keyframe."

2. Select "window → other panel → common Library → learning interaction", the "Learning Interaction Library" Panel appears. The library contains six interactive learning component movie clips: Drag and drop, fill in blanks, hot parts, hot zone, multiple selections, and True or false (Figure 1). In addition, there are three folders called resources, graphics, and UI components, respectively. They are used to customize interactive learning components.

3. Select the new keyframe, and then drag the multiple choice Interactive movie clip from the library panel to the stage (Figure 2).

        

Second, configure the interactive learning component.

1. After selecting the entire interactive learning component, click "Modify → detach" to detach the interaction into a number of individual objects that can be modified. Note: Only "detach" is performed once for the interactive movie clip.

2. Select the Interactive learning component, click Start Component Checker in the property inspector, and display the Component Inspector panel.

3. Select the parameters item in the Component Inspector panel, where you can type a question about multiple-choice questions and the answers to each option. Check "correct" after "Apple", "orange" and "cucumber" to specify that these three questions are correct (Figure 3).

4. Input feedback information. When you click Options at the bottom of the Component Inspector panel, we can enter feedback that is displayed to students before and after the answer. When you select feedback, enter the feedback as shown in Figure 4: In the Try column, enter the number of times the student can try to answer the question before it is answered correctly.

        

In the initial feedback column, enter the feedback that the student displayed before answering the questions in the quiz. For example, click the correct option. In the Evaluation Feedback column, enter the feedback that the student displays after selecting an option. For example: Select OK and then click the View Answer button. In the correct feedback column, enter the feedback that is displayed when the student answers correctly. For example, congratulations! It's the right answer. In the Error feedback column, enter the feedback that is displayed when the student answers the error and does not exceed the number of attempts. For example: I'm sorry! Wrong answer. In the Try Feedback column, enter the feedback that is displayed when the student answers the error and exceeds the number of attempts. For example, answer an error. Please try again.

5. Click Resources at the bottom of the Component Inspector panel. At this point, under control button label, set the control button label for the interactive learning component (Figure 5).

Such a multiple-choice problem is produced successfully, and finally press the "Ctrl+enter" key to test the effect (Figure 6).

       

Thus, in Flash 2004, it is easier and more flexible to place independent interactive learning components in a single frame on the timeline (for example, placing 10 questions in 10 consecutive frames) without using a quiz template. Here only introduced a number of multiple-choice methods of production, other types of production methods are similar.



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