Flash mouse painting character experience eye shaping

Source: Internet
Author: User
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The flashing of the eyes will make people feel very hale and hearty, people are very dynamic. No one wants to let their characters be a dull-eyed guy, hehe. The question is, how can we make the character's vision spirit up? This is the eye to shape the last of the content, not sloppy Oh!

(1) First draw a shape of the eye symbol, do not point to the high light. You can also learn another pupil from this picture (compare the one in the first lesson.) Oh

(2) To establish a white circle, named "High Light":

(3) Establish an MC. Called "Flash." Oh, you know? Our moving eyes are done here. I am used to dot three high light, because the general Japanese CG in the shape is so, oh, just to absorb, not advocating oh. Put it in the position shown below. (Size change Change OH)


Note that the highlight is critical to control the direction of eye gaze, and I'll give you an example.

(4) This is the timeline, we look at Oh, is each "high light" layer.

(5) Do motion action. The first frame is the same as the last one. (So in the top of the gotoAndPlay command) of course, the middle of that frame is changing position! The location can not change too much, not to exceed the eye range Ah! Thought is a fast flashing, natural use of the hardwood is less. This is 12 frames per second.

(6) Look at the effect of the one-eyed eye first. Hee ~~~~~~

/uploadpic/2007-7/200778191345.swf

(5) Do motion action. The first frame is the same as the last one. (So in the top of the gotoAndPlay command) of course, the middle of that frame is changing position! The location can not change too much, not to exceed the eye range Ah! Thought is a fast flashing, natural use of the hardwood is less. This is 12 frames per second.

(6) Look at the effect of the one-eyed eye first. Hee ~~~~~~


(7) Light has a high light flashing actually already can, but you want to show the character is very excited, that eye is best also move, this will be a frame a frame. Look at that. In fact, the 1,3,5,7 frame is the same. 2,4,6 frame is to reduce the height of the frame, as to shrink how much, oh, it depends on how you want to show the people's excitement to what extent.

PS: All animation activities should be based on the actual, enough.

(8) Clang ~ ~ ~ Clang ~~~~~~~

/uploadpic/2007-7/200778191474.swf



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