3ds Max makes the immortal Thorn

Source: Internet
Author: User

This article by the Chinese tutorial net Zhang June original, reprint must retain this information

In this tutorial, we mainly teach you to implement two functions.

1. The smooth surface of the object realizes the concave and convex feeling

If you learn a part of the object in the Dragon tutorial, it will be easy to achieve in this work. The basic part of the Immortal Thorn creation and the creation of the dragon are very similar, but more simple than the dragon, in this work using the opposite Extrude bevel operation

2. To randomly distribute an object to another object.

Discrete scatter used in the part of the Thorn

1. Create a cube in Max, with parameter settings as shown

2. Add Meshsmooth to the object and change its parameters

3. Expand modifier list again. Add Edit Mesh command

4. Select Polygon hierarchy in the edit mesh stack

Select a face in the top view, as shown in, click the Extrude button under edit geometry, and the parameter is 2

5. Still under Edit geometry click Bevel parameter is-1.5

6. In turn, select several faces in the top view. Repeat 4.5 Two steps to remember that if two faces are connected (whether a side or a point can be called connected) then the two faces must be implemented in the first 4.5 steps (you can not use CTRL to select Two faces together to achieve 4.5 steps); Because two faces have a point or a side is connected, then this point or edge is they share, realize extrude.bevel when two faces will be connected together

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