Moba study--to push a set of LOL values from scratch

Source: Internet
Author: User

Here, we need to define our target game type first.

         a model There are three taps,5V5The player fights to push the tower for victory conditions Live online Sports games

at the same time, here our direct goal is League of Legends ( league of lengends "

On the whole set of values, I think the idea should be

First, core combat values         

A , Basic Combat model

< Span style= "Mso-tab-count:2" >                    1 Basic combat numerical planning

< Span style= "Mso-tab-count:2" >                    2 Basic combat numerical analysis

< Span style= "Mso-tab-count:2" >                    3 , standard base combat model

< Span style= "mso-tab-count:1" >         B Advanced battle model

< Span style= "Mso-tab-count:2" >                    1 ", advanced attribute affixes proposed

< Span style= "Mso-tab-count:2" >                    2 " Advanced Attribute analysis

3 , the first heroes design

II. growth related in combat     

A , in-fighting strength growth planning

B , intra-combat strength-related modules split

C , intra-combat economic system planning

1 , the relationship between battle strength and tokens

2 , the analysis of the tokens of different modules

< Span style= "mso-tab-count:1" >         D

1 , hero-related growth (including hero kills or not experience and coins, etc.)

< Span style= "Mso-tab-count:2" >                    2 / Creeps and other related growth

3 , the first equipment design

Iii. Other systems in combat     

A , map design

Iv. Iteration                   

Moba study--to push a set of LOL values from scratch

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