Rapid Flash Development
By emilmatthew
Last Updated: 17/12/08
Today, Flash development has become a big collection, from IDE To Framework, from RIA to web game, from FMS to RED5, from AS to MXML, and so on...
People of different backgrounds use different technical routes to join the Flash development field. Among them, there are creative designers and WEB engineers who are familiar with HTML, JS, and DIV, there are also Flash programmers who have always adhered to and love Flash, and those who have switched from the traditional mature language development field (J2EE, C #) to Flash. despite the different backgrounds and different technical routes, many teams and individuals have made outstanding works:
Flash game masterpiece --- GROW (eyezmaze.com) Series
The new Flash online game (u2ct.cn)-Second City, I personally appreciate the idea of moving a real city to a virtual world.
Flash Game: GROW series (eyezmaze.com) and tower defense series (rstein.org)
Web Game: u2ct.cn, this6.com, 51mole.com, 17kunlun.com
Video Site: youtube.com, tudou.com, and youtube.com
Other: slider.com
In fact, I have never been a technical enthusiast. I think it is very simple to check whether a developer (Team) is excellent. What did he and his team do to satisfy the customer, let users like products or works.
Technical improvements and engineering development methods are required, but they are carried out at the core of product development for a long time, from the perspective of product development, "researching" some so-called "Advanced Technologies" does not have much practical significance in my opinion. purely thinking about a product at the technical level is even more dangerous. I think there will be a story like this in every company: Some products are not easy to use due to too much emphasis on technical advantages. In the end, they can only be re-launched.
Although it is necessary to avoid all problems from the technical point of view, there are still a lot of technologies to quickly write excellent programs with strong maintainability, scalability, and variability, this article Rapid Flash Development is available only because the methods need to be mastered in the process. The content basically comes from some practical experience and I hope to help you.
1. Frameworks, Design Patterns (to be written)
2. Solutions (writing)
2.1 games (to be written)
2.2 user experience (in writing)
2.2.1SWF adaptive layout skills
2.3 Hacks & Bug Fix (in writing)
2.3.1 keyboard activation solution
2.3.2
Use attributes for Hash index (HACK)
3. Teamworks (to be written)
4. Efficiency (to be written)
5. Components (to be written)
6. Web Service, Database (to be written)
7. Dev Environments, Tools, Documents (to be written)