vr+ Games

Source: Internet
Author: User

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    • In addition to the game, VR also has a wide application space in other fields. First of all, the video entertainment content, such as the previous Sony's "Tightrope Man" is a combination of PS VR and physical scene, so that people experience as true to climb the World Trade Center tower high-altitude walking cable on the spot feeling.

    • In addition, viewing 360-degree panoramic video is also a highly anticipated application. Through the panoramic video can experience virtual tour, watch virtual performance, virtual sports events, and so on, the news media can also be used to convey the scene of the event video.

    • This is followed by the reality simulator, which is the initial application of VR, which exercises some highly risky operations, such as aircraft driving, surgery, remote control, etc. In the field of architectural design, VR can be used to preview the result of the design, as well as model or sample. In the field of education, VR can be used to reproduce scenes or things that are not already present or are difficult to observe firsthand.

PS. Recommendations refer to the following articles:

1. The development case (1): a 3-day VR "game" and a 13-year-old girl's final dream (2016/3/21)

    • Demo Program: This is a simulation concert, the initial stage is all dark, can only see sparse thin light fluorescent rods, slowly stage lights up, the fluorescent bar under the table also lifted up. Thousands of people wearing VR glasses can see the nearby Rin to greet the audience. Then Rin looked back at the lens, laughing at the Chiching head. Then the music sounded, and Rin looked forward. Then is 5 minutes 47 seconds of the song, Chin-Chien's perspective is and Rin together on the stage of the chorus, the whole experience is more than 6 minutes. Song selection Slow Song "これから", on the one hand the role of dance small, on the one hand will not be too much stimulation to the body.

    • Thousands of curious and excited tone and the questions raised, each can arouse the panel members of the discussion: fixed the collapse of the character modeling, the picture can be more landscaping, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.

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2. Case study (2): How a game editor makes life's first VR game on a train (2016/4/13)

      But it lasted 52 hours, After a 2500-mile journey, everyone arrived safely with an amazing new game, and I was as surprised as anyone else. Since then, Train Jam has attracted developers from all over the world. This year's tickets were sold out in 35 seconds, with developers from South America and Australia, and from Saudi Arabia and Zambia.

    • One day ahead, I'm ready to go. I downloaded wildly several game development software, including Unity,unreal and Gamemaker. I listened to a couple of Twitter comments and downloaded videos from YouTube on how to use the software. Not just tutorials and tooltips, but how to make a complete series of videos of the first game.

    • I'm here to release this game, There are versions of Mac and Windows. As a game jam, it's not complete at the moment. Oculus Rift gives you a better experience than the mouse and keyboard. Of course, it does not have a menu option, but it can run successfully. I also released the complete Unity program file so you can see what our team did on the train.  

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3. Kat Miku about PSVR Media Ask the latest VR game demo (2016/3/21)

  • When you move some visual effects (using a PC) to PS VR, it may change into a different form of expression, and you need to adjust and optimize the adaptability of PS VR independently.

  • What is the difference between playroom as a VR party game and other game development? When you develop a VR game, you start from beginning to end with the experience of developing traditional games in the past.

  • When we design a PS VR game, we must be tailor-made. If we design a piece of work that would require a higher level of segmentation, then we'll start with the development based on that. Maintaining the smooth experience of PS VR is more important than achieving a stronger game effect, in the design and development you first need to consider that you are through the PS4 to show the charm of PS VR, rather than blindly around the PS VR to develop a lot of work beyond the limit.

  • Members of the discussion: fixed the collapse of the character modeling, the picture can be more beautiful, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.

  • Although VR is now mostly used for games and entertainment, VR can simulate something you can't do in reality, which is the most important thing. Now the tablet may have entered people's lives, this change is unconsciously completed, the future of VR will be in the market after the coming into the people's lives.

  • When we play the game, it's usually the left joystick that manipulates the character movement, which doesn't create a problem, and when you just move your head to the point of view, it's not. However, if the player needs to turn the head and move the body at the same time, how to design the angle of view is a big problem, how to let the VR transformation of the radian can keep up with the player rotation of the body of the arc is all of us in the development of VR works common problems faced by manufacturers. This is a consideration to prevent the player from dizziness .

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vr+ Games

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