VR is the next wave--2016 (gmgc) Global mobile Gaming Conference feedback

Source: Internet
Author: User
<span id="Label3"></p><p style="text-align:center;"><p style="text-align:center;"><span style="font-size:20px;"><strong>VR is the next wave</strong></span></p></p><p style="text-align:right;"><p style="text-align:right;">--2016 (GMGC) Global Mobile Games Conference feedback</p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">As early as 2014, Unity held the annual Golden Cubic event conference, The first experience of VR helmet equipment, so Impressive.</p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 1B. PNG "src=" http://s1.51cto.com/wyfs02/M00/7D/2A/wKioL1bhO-LBYHU9AAI8wGP1xd8807.png "alt=" Wkiol1bho-lbyhu9aai8wgp1xd8807.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">In the first half of 2015, the news of the senior executives of various well-known game companies engaged in VR (virtual Reality) business. Facebook CEO Zuckerberg in 15 paid $2 billion to buy Oculus, the industry leader in VR technology, and boldly predicted: "VR is the next wave"!</p></p><p style="text-align:left;"><p style="text-align:left;">650) this.width=650; "title=" VR is the next wave. jpg "src=" http://s5.51cto.com/wyfs02/M01/7D/2A/ Wkiol1bhpcggge27aaisdywriw4073.jpg "alt=" wkiol1bhpcggge27aaisdywriw4073.jpg "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">March 2015 7-9th Beijing National Convention center, held in 2016 GMGC fifth session of the global Mobile games congress, the publishing house editor Said: should go to See.</p></p><p style="text-align:left;"><p style="text-align:left;">650) this.width=650; "title=" 2b. PNG "src=" http://s5.51cto.com/wyfs02/M01/7D/2B/wKioL1bhPX-SnV4EAAKmUBE5UCc146.png "alt=" Wkiol1bhpx-snv4eaakmube5ucc146.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">of course, Each international conference content is very broad, from last year (15) the domestic and foreign game market review and prospect to the domestic game cloud development, the university domain game teaching discussion, the domestic game industry studies and so On.</p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 3B. PNG "src=" http://s3.51cto.com/wyfs02/M02/7D/2C/wKiom1bhPXbBIqPDAAM9xCp-iiU240.png "alt=" Wkiom1bhpxbbiqpdaam9xcp-iiu240.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p><p>650) this.width=650; "title=" 4B. PNG "style=" float:none; "src=" http://s1.51cto.com/wyfs02/M00/7D/2B/wKioL1bhPvPyoeCTAAHdoptA0C8644.png "alt=" Wkiol1bhpvpyoectaahdopta0c8644.png "/></p></p><p><p>650) this.width=650; "title=" 5B. PNG "style=" float:none; "src=" http://s3.51cto.com/wyfs02/M02/7D/2C/wKiom1bhPnXAdat1AAHeuuF6nIU749.png "alt=" Wkiom1bhpnxadat1aaheuuf6niu749.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">The domestic hand parade industry from the initial formation of 2012, to 2015 competition, only three Years. While the game industry has grown rapidly to a large 150 billion-scale market by the end of 15, it is like "gaming industry watch" Media research: "the most profitable 1% hand tour products take 60% of the market revenue!" The trend of the polarization of the hand tour industry is intensifying, and the era of oligopoly of the big people has come. This directly led to the collapse and transformation of more than 1000 hand-tour companies in 15, which is Tragic. So this delegate company feels a little bit of a heavy heart. (some of the venues are slightly deserted)</p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 6B. PNG "src=" http://s4.51cto.com/wyfs02/M01/7D/2B/wKioL1bhP0yRL8QaAAN5Ss8qTwk146.png "alt=" Wkiol1bhp0yrl8qaaan5ss8qtwk146.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">In the audience to discuss the broad masses of small and medium-sized enterprises how to strengthen the bureau, the National Conference Center on the first floor of VR (virtual Reality) exhibition area but tourists such as weaving, lively anomalies.</p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 7B. PNG "src=" http://s1.51cto.com/wyfs02/M02/7D/2B/wKioL1bhP5aRX7B0AARXch2TJ_k547.png "alt=" Wkiol1bhp5arx7b0aarxch2tj_k547.png "/></p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 8B. PNG "src=" http://s1.51cto.com/wyfs02/M00/7D/2B/wKioL1bhP57gINE6AAJQ5SxGdq4380.png "alt=" Wkiol1bhp57gine6aajq5sxgdq4380.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">Original Unity China general manager Shing, because very optimistic about the development of the VR industry, leaving the establishment of a UCCVR called the VR incubator Park.</p></p><p style="text-align:left;"><p style="text-align:left;">650) this.width=650; "title=" 9B. PNG "src=" http://s1.51cto.com/wyfs02/M01/7D/2C/wKiom1bhP2izpCPLAANMQyarHPY477.png "alt=" Wkiom1bhp2izpcplaanmqyarhpy477.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">Shing theme: "brave The waves, build a new era of vr/ar" speech scene staff full, full!</p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 10B. PNG "src=" http://s1.51cto.com/wyfs02/M01/7D/2B/wKioL1bhQCTgSJCJAANWU5d4Fqk824.png "alt=" Wkiol1bhqctgsjcjaanwu5d4fqk824.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">In addition, the electric competition industry, also began to target the VR industry, the first time the competition, contestants appear exceptionally "strange."</p></p><p style="text-align:center;"><p style="text-align:center;">650) this.width=650; "title=" 11B. PNG "src=" http://s4.51cto.com/wyfs02/M01/7D/2B/wKioL1bhQNyDm8n-AAJ7KgzJpLk760.png "alt=" Wkiol1bhqnydm8n-aaj7kgzjplk760.png "/></p></p><p style="text-align:left;"><p style="text-align:left;"></p></p><p style="text-align:left;"><p style="text-align:left;">From the observation of the participants, the VR industry has risen rapidly, but there are many problems waiting for the solution of Time. For example: the World's VR equipment hardware current standards are not uniform (especially the lack of effective input devices, mostly stay in the rocker and keyboard stage), lack of perfect ecological chain support, "vr+" industry is still in the initial stage (games, movies, aviation, health, education, Machinery ...) )。<br>Of course these are not the most important, the most important thing is that the market lacks a star-level "full immersion" of the market, to "detonate" the whole society, give ordinary players a good reason to buy!<br></p></p><p style="text-align:left;"><p style="text-align:left;">2016 GMGC may be a starting point, "internet +" Technology wave of the next wave may be "<strong>VR</strong>+" ...</p></p><p><p>This article is from "teacher Liu speak unity" blog, please be sure to keep this source http://liuguozhu.blog.51cto.com/9142031/1749676</p></p><p><p>VR is the next wave--2016 (gmgc) Global mobile Gaming Conference feedback</p></p></span>

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