WEBRTC native app optimized for low bandwidth

Source: Internet
Author: User
Tags keep alive

This article original from Http://blog.csdn.net/voipmaker reprint annotated source.


When using WEBRTC Base library to develop Android,ios native application, because the mobile terminal is not like PC side, in bandwidth stability, system performance is very big difference, so for mobile device WEBRTC need to do some optimization to improve the call effect,

For example, WEBRTC in the ice keep alive packet is sent too frequently, in the 2G/3G network bandwidth is limited, and WEBRTC ice keep-alive packet in the call process frequency is too high (480 milliseconds once), resulting in about 1kb bandwidth,

So you can modify the code, add keep alive INTERNAL,WEBRTC officially admits that 480 milliseconds is too small, but has not changed.

WEBRTC native app optimized for low bandwidth

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