To you World of Warcraft: The Legion again pro game players to detailed analysis to share the Karazan boss strategy.
1. Open the task: to the DLR to find Khadgar to open the task, 4 5m is the spirit of the Temple prison Watchmen and Black Raven, do not forget to connect the circumference just incidentally completed, open the Nightmare equipment H Jade.
2. Team configuration: Bear kbz Two fire law, such as the comprehensive installation of milk and so on about 870 feel this many boss needs to interrupt, but the melee DPS is not particularly friendly.
3. The first one to enter the boss is the theater, this week, the United States to serve as a fixed magic Wicked Witch. This boss is a Gemini boss, share blood volume main kill Regiment point is unable to evade the whole regiment AOE, fortunately before the boss will release on the site of the wind, in the AoE appear when direct step on the wind, the use of wind blowing your invincible time can be over boss, and not too many difficulties.
4. The second boss for the Chastity saint, at present seems to be more difficult a boss. Boss Main skills: 1. Name a person other than t. A few seconds later this person's feet appear constantly expanding sacred ground, step up will be a 15s dot, step on the dot will overlap very very painful, attention scattered around the site. 2. Group Confession 4s read the article to put all people into a 30s paralysis and to their own set of shields began to read the mission skills.
The boss's main difficulty is how to take the initiative to break away from the confession after the boss's shield and break the skills of the regiment. Paralysis is a hurt will be automatically removed debuff, you need to see the boss read a group confession after the initiative to step on a water, immediately after the circle. Use of treading on the 15sdot to give himself a paralyzed state quickly after the Boss Shield interrupted boss is reading the kill regiment skills can be.
5. The next boss can choose to play the sister Mroslas or to play the door.
The two stages of the diagram Gate are horse-riding and the separation of the centaurs. This battle DPS must be bullish on the AoE and midnight cone-shaped aoe, a chart door cone can only t eat. No one can eat in the middle of the night, when the Arturo door uses the common suffering skills. DPS and milk need to help T share skills. Midnight will rage after the fall of the gate. The scene is generally messy, but not too difficult.
6. The opening of the sister Mroslas will have 4 little monsters around him, each with his own special abilities, luckily there are traps next to the ballroom. Trap 3 Little monsters with traps and open the boss. Traps can bind a small monster for 1.2 minutes, but being beaten will release the shackles. DPS need a full set of fire not to be tied that little monster, after a small strange death, select the next small monster to carry out the attack, to ensure that the shackles in the trap before the release of 4 small blame all a one to clean up, and then hit kill sister Mroslas. Sister Mroslas body is very weak chicken, the overall is not difficult.
7. After killing sister Mroslas, even if you have completed half of the entire dungeon, go back to the initial entrance and take a terrace on another road. The next boss is the curator. Curator's main skills: 1. Summon explosive energy (that is, read the Flash-shift explosion type, see more, remote DPS must be the first time to turn fire) 2. Energy release, call the player to create aoe at the foot of the player, the main difficulty of the whole battle.
The curator's entire battle was a corridor, T needed to be in the hall when the curator patrol to the innermost part of the time to open the strange, while playing outside, because the curator's energy release is very frequent, not long after the whole site will not be able to stand, must be large regiment back to move. Defeating the curator before the entire corridor has a foothold is what this battle is all about. The curator himself had a blue stripe that would use the wake when the blue bar ran out, and this time the curator
is a wooden stake and has a vulnerable buff, please open at this time bloodthirsty pressure body.
The main skills of the shadow of MEDIVH:
1. Puncture missile, play T skill 5s Read bar, the more to the back pain. I'm 873 bears. A missile does not open the injury can roughly hit me 200w-300w can be interrupted.
2. Frost cold, the name freeze a player until forever, can be interrupted.
3. Purgatory Arrow, name a player and then to his 8 Ma range of all the players caused by fire damage, if someone is really frost cold frozen, the point of the people should be a hell of an arrow near him, purgatory arrows can melt frost cold.
4. Endless winter There's nothing to say about the whole team moving, don't stop.
5. The flame wreath names two people and then draw two rings at the foot of the two men, whether it is their own or others do not touch the ring, or to the whole team caused 300w damage.
6. Guardian of the image of the shadow of MEDIVH into 3 owls, pay attention to set fire hit, no difficulty, three only after the body appeared.
The main difficulty with the MEDIVH is the large number of interruptions and the timeliness of the player's response to the skill, and the overall not how difficult the boss is on hardware.
9. Kill Medivh's movie Queen everyone will experience a very cool fall, the team will be reduced, the next boss and the small blame for you will be very nonsense.
1. Energy tilt: Boss will expel all the magic value of their body in four weeks, and will form a magic ball to close to the boss, the entire team in addition to t outside the need to eat every magic ball to prevent the boss's magic value to reach full to release the slaughter essence of this kill the regiment skills.
2. Energy void: Random release at the site (not sure whether it is really random) a aoe, stand into the AOE.
You can eliminate the negative dot that the magic Ball brings to you, but it also eliminates the DPS bonus that the Magic Ball brings to you, and you can choose to eliminate the debuff when the blood pressure is too high.
3. Olympiad bomb: No eggs with the floor skills, to escape on the line.
The main focus of the whole boss battle is the energy-tilting magic ball, each time the release of the Magic Tilt, the boss will put all the magic is used up, so don't worry about the magic will accumulate, but the ball will become more and more with the battle. In the latter part of the blood pressure may not eat too much of the ball, but also a soft rage mechanism, in the magic ball too much can not eat before the kill boss can. (By the way, in the kill boss after you will change back to the original size, you will find that the boss is just next to the small strange only, because you have shrunk to play a boss, the entire hall has almost 10, the larger after the direct pull up mad a anger.
This is not strictly the Boss war but also very fastidious.
After the entire team members stand on the board can begin to fight, the pieces will be in accordance with the rules of chess movement, if the player on the moving route, is directly killed by seconds, in the knockout all other pieces after playing the king, kill the king will end this little strange war.
1. The battle cannot be fought again.
2. If you run the corpse, because you leave the board, the other people in the team will not be able to attack the pieces.
3. Hitting the king directly will be killed by seconds.
The proposal lets the long-distance dozen can, the melee is standing there to see the play, I this bear t all cut the bird to be crazy the stroke.
12. After the killing of chess, the last one in front of you is the Vizedem of the boss Monitor.
1. directive: The light of evil energy: can be imagined as the fire of Hellfire Crows, but also point.
2. Directive: Bombing: Floor skill, hide well.
3. Chaos Shadow: The enhanced version of the Zakun destroys seeds, and it spreads 5 6 shadow spheres at a time, and also points t.
4. Split wave: Read about 3 to 4s after the front for a aoe, damage 100w and will repel, must avoid.
5. Hot impact: The name read a piece of technology, divided well interrupted.
The boss's main difficulty is the site of the switch, the boss's blood reaches 2/3 and 1/3 will use the transmission door to move to the Corps command ship, after the first move, there will be steel wharf tail King rushed to the boss side of the scene. The 2-stage and 3-stage venues are roughly the same, the difference is that the two-stage command ship's sides will have the Soul Harvester release AoE, the team needs to escape the Harvester AoE range to the boss charge, while avoiding the boss in the reading of the split wave (bad luck directly blew you to death), When you arrive at the area of the boss in the P1, you will repeat the battle. When the blood volume reaches the critical value again, it starts to P3, and it enters the portal he reads, p3 command ship on both sides of a total of about 10 small monsters (no Soul Harvester), the boss in a 25s end of the read bar, t need to pull the little monster Non-stop rushed to the boss to interrupt his reading bar, And at this stage to open bloodthirsty a wave of the small blame passing the boss.
Conclusion: The average 870 of our teams spent about 2.5 hours with the advice of an old driver and went back to karaoke all the time. Virginity of the Group two times, sister Mroslas once (I hand the trap set to the boss directly to open the blame) the rest of the boss should be once, the overall difficulty is not low. Here must say, although the Boss Kill Regiment is not many, but the road small blame at least overturned 5 times. A big reason for the long time is that the copy is too large, and every time the regiment has to start running from the entrance ... It leads to a two or three-minute run every time a corpse is run.
Finally remind a sentence, after the monitor do not rush to leave, there will be NPC in command ship, can let you directly hand over the task. If you are fast, you have to go back to the P3 that command ship to hand over the task. (Don't ask me why I know).
There is no smile clue to the night.
OK, the above information is small make up to you World of Warcraft: The Regiment again pro this game the player brings the detailed Karazan boss's play strategy to analyze the entire content which shares, everybody sees here the players, the small series believed that you now that is very clear this boss's play, Then the players are going to follow the small series above the strategy of their own to play karaoke boss it.