Related information:
Title: Foundation Actionscript 3.0 Animation
Author: Keith Peters
Translation/edit/Run Draft: FL Basic Master
Source of original translation: Http://blog.sina.com.cn/yyy98
English version and source file download: http://www.fs2you.com/zh-cn/files/2e4448ca-ecb7-11dc-bab3-0014221f3995/
Directory:
Chapter One concept of basic animation
Chapter II ActionScript 3.0 Animation Foundation Ⅰ
Chapter II ActionScript 3.0 Animation Foundation Ⅱ
Chapter III Application of Trigonometry Ⅰ
Chapter III Application of Trigonometry Ⅱ
Fourth Chapter rendering Technology Ⅰ
Fourth Chapter rendering Technology Ⅱ
Fourth Chapter rendering Technology Ⅲ
Fifth chapter speed and Acceleration Ⅰ
Fifth chapter speed and Acceleration Ⅱ
Sixth chapter boundary and friction Ⅰ
Sixth chapter boundary and friction Ⅱ
Chapter Seventh Interactive Animation: moving objects Ⅰ
Chapter Seventh Interactive Animation: moving objects Ⅱ
Eighth chapter slow motion and elastic movement Ⅰ
Eighth chapter slow motion and elastic movement Ⅱ
Eighth chapter slow motion and elastic movement Ⅲ
Nineth Chapter Collision Detection Ⅰ
Nineth Chapter Collision Detection Ⅱ
Tenth chapter coordinate rotation and angle bounce Ⅰ
Tenth chapter coordinate rotation and angle bounce Ⅱ
11th Chapter Billiard Physics Ⅰ
11th Chapter Billiard Physics Ⅱ
12th Chapter Particle Gravity and Gravitation Ⅰ
12th Chapter Particle Gravity and Gravitation Ⅱ
13th Chapter forward Kinematics: Walking Ⅰ
13th Chapter forward Kinematics: Walking Ⅱ
14th Chapter Inverse kinematics: Dragging and stretching Ⅰ
14th Chapter Inverse kinematics: Dragging and stretching Ⅱ
15th Chapter 3D Basic Ⅰ
15th Chapter 3D Basic Ⅱ
15th Chapter 3D Basic Ⅲ
16th Chapter 3D Line and filling Ⅰ
16th Chapter 3D Line and filling Ⅱ
16th Chapter 3D Line and filling Ⅲ
17th chapter back culling and 3D lighting Ⅰ
17th chapter back culling and 3D lighting Ⅱ
18th Chapter Matrix Mathematics
19th Chapter Practical Skills Ⅰ
19th Chapter Practical Skills Ⅱ
19th Chapter Practical Skills Ⅲ