Free from the bondage of innovation--by TriZ theory, analyzing the source and method of innovation

Source: Internet
Author: User
Tags object functions interface touch

In life and work, we often lock a focus on words "innovation"

Often hear people talking about the importance of innovation, how to innovate. In order to innovate we are also in the design process to brainstorm, thinking about how to get more dazzling, cooler and more unexpected design, so as to achieve innovative purposes. At the same time, we also feel that such innovation depends more on personal inspiration, inspiration is the idea of a flood of ideas, out of the way, the inspiration is gone to eclipse, puzzled.

So we find innovation, no trace ... So we are repeatedly hypnotized, feel that innovation only need inspiration, we are anxious in anticipation of the flash of inspiration ...

When I count to 3, please come with me and wake up together.

1, 2, 3, OK, wake up ...

Now, be free from the urge to innovate and forget about "innovation."

Let us start with the most basic technology development.

The TRIZ theory analyses nearly 2.5 million high level invention patents in different fields, and sums up the laws of the development of various technologies. Any technological system development is a system evolution that increases automation and reduces human participation in the direction of evolution. "The constant resolution of technical problems, conflicts and contradictions is the driving force behind this evolutionary process."

The process of system evolution is divided into quantitative and qualitative changes

Quantitative change: is to optimize the existing technology system, so that it can play the existing functions to the extreme.

Qualitative change: Fundamentally changing the existing technology system so that infinity is close to the ideal state.

To explain quantitative and qualitative changes by means of transport: the more primitive means of transport is the carriage, and the faster it is, the more we can retrofit the car and increase the horses to make the carriage faster. This evolution is a quantitative change. But the horses could not be infinitely increased, and the carriages could not be automated, changing the power of the core, replacing the horses with other power systems, and producing cars and airplanes. This evolution is a qualitative change.

Next, look at the evolution of handheld devices:

The handheld device development process is the continuous optimization of the input/output mode, in this accumulation of quantitative changes to the ultimate change, that is, changed the traditional input/output mode, the introduction of physical and chemical sensors, mobile phones become more intelligent, able to perceive people's touch, voice, expression, action, can perceive the changes in the natural environment, At the same time, the output of handheld devices is closer to the natural information, so that people can perceive the real world from this kind of output.

In this trend, from monochrome screen to color, from the key input to touch screen input, from the graphical interface to the animation interface, each quantitative change is enough to let us exclaim innovation.

Now finally can return to the keyword "innovation", the technology system constantly evolve each quantitative change, every time the elimination of contradictions is innovation.

So the process of innovation is the process of product evolution, innovation = analysis of evolutionary trends-> accurate positioning contradictions-> find solutions-> Eliminate contradictions-> promote the evolution of the system.

We have learned that the system will evolve toward increasing automation, reducing human participation, and that the more accurate, detailed positioning to the conflict, the easier it is to find a solution. Now it's time to share some of the ways to solve the problem.

TriZ summed up 40 innovative methods to solve the problem. According to my personal understanding, I first pick out a few suitable for the design of the method.

 

1. Multi-function Principle: An object performs many different functions without needing other objects

Mobile phone Accessories More and more, the screen is more and more big, functional requirements more and more strong, do you want to bring a cell phone with a toolbox? Nokia concept machine, a good display of the solution, the fuselage can be assembled disassembly and deformation. The screen is also the keyboard, the use of soft PCB board will be mobile phone like a watch as easy to carry.

 

2. Principle of transition to another dimension

This principle can be subdivided into the following categories of usage

A The object that moves on a plane can transition to three-dimensional space

Example: to show more classification in an interface, to avoid crowding, we can distribute different content in three-dimensional space.

b Use the opposite side of the specified surface

The camera's pixels are getting higher, while taking pictures while still being able to record the information at the time of the shooting, you can also make some notes. How to manage this kind of information very well, can see quickly, do not cause visual interference to the picture? Let's use the back of the picture to display information and handwritten notes.

c The use of multilayer structure to replace the single layer structure

For example, as the mobile screen becomes larger and smaller, the physical keyboard is increasingly cramped, and the paradox can be solved by separating the screen from the keyboard into two layers.

 

3. A dynamic principle that makes a motionless object move.

As the software becomes more and more functional, we often do not know where the interface comes from and where it goes when we operate. The iphone is a good fit for this dynamic principle, the original fixed graphics interface, into a dynamic switch.

As in the case of some commonly used innovative methods, other methods in the TriZ 40 method can also be converted into design. Need in-depth research and application.

 

So much to say, in fact, the most important thing to convey is: innovation is the source of contradictions, the elimination of these technological systems evolved contradictions are a way to find. I hope to give you a little inspiration, but also welcome students interested in innovative methods to discuss the study.



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