Full copy of the raiders to the mourning cave (ultra-detailed)

Source: Internet
Author: User
Http://www.duniu.com/a_402881a30ce1ae57010ce1bbae231a84.htm

Wailing caverns/WC is the most popular copy of the tribe's 18 to 23 levels. The first copy on the tribe side can be used in the angry Valley. However, the angry Valley equipment has average tested values and has no value for farm, in the mourning cave, every profession may come to this dirty cave for more than two times. I am miserable. Unfortunately, I have at least a day in the limited days of the European server (by day ?) More than 10 mourning caves ......

As the number of deaths increases, it is as if you were running your own house. Now I will give you a detailed explanation of the lamps and hope to help those who have never been to the lamps or who are still confused about the lamps.

I. Task
There are six tasks that can be attached to the mourning cave, two in the thunder Cliff, two in the hidden cave at the top of the mourning cave, and two in the thorn tooth town. In addition, there is an additional task after the human bypass.

The task at Thunder Cliff is:
Snake flower
Collect herbs, collect 10, and there are all in the copy, just like moss.
Task rewards: + 3 Intelligence + 2 mental glove

Fangya druid
Note: The main task of the lamps cave. This task requires four little boss in the mourning cave to take four gems. We strongly recommend this task. If you don't do it, you will be able to mourn the cave.
This task starts a conversation with someone in the barren land, and then goes to the elders of thunder and Asia to talk to someone next to her.
Task rewards: Blue single-handed sword (15.7dps/+ 5 agility + 2 physical strength) or blue battle. (+ 7 physical strength + 7 intelligence + 7 spirit)

The task that can be connected in the teeth of the spine is:

Smart drinks.
Kill a kind of soft animal in the mourning cave. Simple ~
Task rewards: 1350 experience points.

Port troubles.
This task is also simple. after entering the Cave of the lamps, you can see a goblin on the left side of the road, and get something about 99 year after the day.
Task rewards: 1350 experience points.

The task in the hidden cave on the top of the mourning cave is
Variant Leather
This task is quite painful. We need to collect 20 pieces of data. If everyone receives this task, it is equal to 100 pieces of data... I usually have to wait two times for the cave team to finish his work.
Task rewards: 10 bags, 20 s, 2000 + experience. Strongly recommended

Clear mutators
Kill four types of monsters, 7 each, and they will naturally be done without the need to do it.
Task rewards: A Recipe (+ 5 agility, + 6 physical strength + 3 spiritual belts, 51 defenses), or a chain armor glove (+ 5 strength + 2 agility ), or a magic wand (17.6 fire attribute DPS) with a lot of experience. Recommended.

Additional task
After killing the last fisherman, you will get a gem. After opening it, it is a hidden task of the mourning cave. Based on the task instructions, just go to two places to speak.
Task rewards: 3000 experience,
There is also a legal shawl:
30 defense + 3 physical strength + 6 intelligence

Ii. Copy cooperation
What is the most expensive World of Warcraft in the 21st century? Cooperation!
This copy is generally difficult, but for many friends who have not played the copy, they still need to be skillful in cooperation, especially to test the ability of the soldiers to ridicule and pull monsters and the ability of thieves to stick, the changing goat of the mage, the charm of the, and so on. In short, it is a good place for practice cooperation and preparation for the advanced copy.
Why? Because there are no more than three monsters in the lamps, if they work together well, as long as the mage thieves or locks hold one and the soldiers hold two together, there is no problem.
Common error 1: the mage becomes a goat or a thief with a stick and is then knocked out by a warrior.
Common Error 2: The Warriors hold on to three, and then the mage and the thieves work independently. The Warrior hangs down or the mage's thieves get out of control (OT ).
Common error 3: run the blame, attracting redundant blame, which is almost fatal in the copy.

The correct combination should be: the soldiers use remote weapons to attract monsters, and then use the skills such as armor and ridicule to hold monsters and thieves, the mage's firepower is concentrated on the monster attacked by the Warrior (point the warrior and then press F), and so on. If there are more than three monsters, the thieves first sneak in and drop one with a stick, or the mage changes one. The soldiers hold on to others.

It is particularly worth mentioning that the shaman has a lot of room for play in the mourning cave. First, the monsters in the lamps cave will put the sleeping magic, and the shaman can purify it. Second, a large number of instantaneous shock (Frost, earthquake, and so on) skills by the shaman can easily solve those escape monsters. Adding the Resurrection capability of the shaman .... A group of shamans is a wise choice.

The above is not just a copy of the mourning cave, but a copy of some basic cooperation.

3. Process
Location of the mourning cave:
In the upper left corner of the crosstab chart, it is easy to find.

The terrain in the mourning cave:

The terrain of the lamps is not complex. After entering the copy, ask the ox at the door to get a free buff and turn a small bend. The road is basically divided into the left and right sides.

First, take the first boss along the road near the entrance (little boss can talk, very good to find) Get the gem, jump down the creek, and go to the left, the road on the left is bent to the second boss, and the GEM is obtained after the day. There is a shortcut to jump there, and then go back to the place to the right.

The right path is slightly more complex. There are many forks and jumps. We recommend that you first find 3rd boss in the upper right corner of the lamps cave. After completing these steps, we recommend that you go to the lower right of the map and have a codoon, which is difficult. Then, return to the middle of the right side of the map along the road, which is the last small boss and ancient war trees. This tree is hard to beat. If your soldiers are around 20, the therapists in the team must continue to treat tank (an anti-blame person, usually a warrior, attention is "continuous" treatment (master the rhythm, do not stop, do not be too fast ). Otherwise, your soldiers will be easily attacked.

After the big tree is killed, the back of the big tree is a channel that jumps back to the starting place.

NOTE 2:
First, there are a lot of small grass with high attacks and less blood on this road, which should be solved by the mage or the AOE of the shaman (Regional magic, such as the blizzard and the flames of hell. In particular, the grass door is associated with three monsters. It is recommended that the soldiers attract the grass first and then kill the grass before dropping the snake girl. Otherwise, these together would be terrible... I 've probably been in this group for more than three times ....
Second, there are two areas to jump on the road to the big tree. Every time I had an evil mentality, I was expecting my teammates to jump and fail .... I ran more than 10 mourning caves, but I was never disappointed ....

After four bosses and big trees are created. Go back to the druid at the door of the copy. After the conversation, he will lead you to a place where Druid is sleeping (not a task. Someone can talk to him). Here there will be three waves of monsters, but it is not difficult to solve. The last one appeared as an elite fish man of 22. It was not difficult to solve the problem. The Fallen equipment was good.

After the removal, you will get a gem. After opening it, it is a hidden task of the lamps cave. Based on the task instructions, just go to two places to speak.
3000 experience in task rewards,
There is also a legal shawl:
30 defense + 3 physical strength + 6 intelligence

Time consumed: if it succeeds, it will take one and a half hours. It can be done in 2 hours.

Iv. Equipment
The lamps cave has the following valuable equipments:

Deep fathom ring (no information, do not translate ).
+ 3 rings with physical strength + 3 Intelligence + 6 spirit. Fish fall, the probability is low, beat 5, 6 times to see once.

Light cloud shield.
566 defense, 11 blocks, + 6 intelligence + 3 spirit. Saman's favorite. Big trees fall.

The blue battle rewarded by the vanguard druid task.
+ 7 physical strength + 7 intelligence + 7 spirit. Standard Equipment of level 30 and lower tribal law systems.

Cobrahn's grasp (no data, no more)
The belt of mail. 111 defense + 8 power + 3 agility. Small boss drop, Low Probability

There is also a relatively low-level set. However, in low-level scenarios, changing equipment is faster than changing a girlfriend.

Looking forward to cwow, I hope this little experience will be helpful for you to make a copy of your grief cave.

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