Game Hall starting from the Basics (1)--The simplest relationship between the user and the room

Source: Internet
Author: User
Tags unique id

Playing a game is like writing a simple narrative

As an outline of primary language, the narrative needs to be fully described:

Time, place, character, event

Which is when,where,who,what happened.

Guess which one is the most important?

I choose Who.

W.H.O.

Without who, the story is static without the subjective activity of a certain consciousness affecting the objective environment. That's not a story, it's called a sketch.

In a network game service model, the most basic concept is who

The Who game is not a direct infusion of film and television.

Individuals with the WHO computer screen can distinguish themselves from other individuals

There is an individual to differentiate the network game can be "interactive."

The most basic user presence, at least to have a unique database ID, a login username, a friendly name

Unique ID Let the database know you are who

Unique login name let the service program know you are who

Friendly name let other who know you are who

Followed by

WHERE

The essential use of where is to isolate who and resources.

Imagine that there is a school, there is no separate classroom and only a city hall, more than 30 teachers and janitors more than 400 students work together and study, while singing the Ballad of childhood, while laughing at the teeth of the short dog sinus big open.

Change the school into a server to replace the students with the mess can you clean it up?

We need a classroom!

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