GJM: Unity3D Socket-based communication example [Reproduced], gjmunity3d

Source: Internet
Author: User

GJM: Unity3D Socket-based communication example [Reproduced], gjmunity3d



First, create a C # console application, directly drop the server code, and then create a project in Unity, hook the client code to the camera, run the server, and then run the client. Do not spray !~!

The full source code has been provided. Let's start researching it !! Ga ga!

 

Server code: Program. cs

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Server code: ChatClient. cs

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Client code: ClientHandler

Original post address http://www.u3dchina.com/forum.php? Mod = viewthread & tid = 4741 & extra = page % 3D1% 26 filter % 3 Dsortid % 26 sortid % 3D14% 26 sortid % 3D14

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